So you're saying that because Sven's stun is poorly scaled we have to gate it with mana costs? No thanks, man. I never said Sven was bad, or weak. It's stupid design. Dota has some serious design flaws with specific heroes and skills, which survive only due to nostalgia and a deep fear of change in the community.

If you think BH does anything in a high-level game's laning phase other than be an experience sponge, then I'm afraid you haven't played the right games. He's a classic offlane sacrifice against an aggro trilane. He has no intention of doing anything in that lane; he's a tactical piece which the team is using to get ahead elsewhere, because he can do OK with just levels initially. I've watched plenty of pro-games. Tri-lanes aren't really in favor anymore, but it was just an example. There are a lot of lane scenarios where your job is largely "don't get blown out" and if you do that, you can win. And there's nothing wrong with that, but that basically never happens in LoL.

Quote Originally Posted by Tavrobel View Post
Laning is about control, and anything that gives you more options to exert control (or lose it if you do it incorrectly) is fundamentally more interesting.
Says the guy who thinks having fewer spells available makes for a better laning phase...?

I love the laning phase of both games more than any other part of any game ever, probably. LoL's is better, and you have a ton of options with your spells and abilities and positioning, still.

My experience in pub games is this: In LoL, the team with the best player typically wins. In Dota, the team with the worst player typically loses. On the actual subject of the thread, I'd be interested to see which side HotS veers to.