Results 1 to 12 of 12

Thread: Final Fantasy XV Episode Duscae Title Screen

  1. #1
    fat_moogle's Avatar
    Join Date
    May 2014
    Location
    UK
    Posts
    1,847
    Articles
    10

    FFXIV Character

    Kurisu Kazama (Sargatanas)

    Default Final Fantasy XV Episode Duscae Title Screen

    A Twitter user by the name of MakuXV has uploaded a screenshot of what appears to be the main title screen of the Final Fantasy XV Episode Duscae demo.

    There is an option for "New Game" as well as "Load Game", which suggests that we'll be able to save our progress at certain points during our travels.

    Also, take note of how the Moon features within it. At first glance it might not mean much, but it could have reference to "Luna", a female character previously announced. Please be excited for more information on the demo, as the Active Time Report takes place later today.

    Source
    Last edited by fat_moogle; 02-20-2015 at 09:57 AM.
    <a href=http://i100.photobucket.com/albums/m3/Valentine-06/Signatures/fat_mooglesig2.png target=_blank>http://i100.photobucket.com/albums/m...mooglesig2.png</a>

  2. #2
    Tyson's Avatar
    Join Date
    Dec 2014
    Location
    Perth, Western Australia
    Posts
    276

    FFXIV Character

    Tyson Ferrari (Sargatanas)

    Default

    Kinda surprised it has a save feature, considering it's length. Surely there can't be too much to do in it!

    We're gonna have alot more info in about 31 minutes!

  3. #3

  4. #4

    Default

    Stuff I picked out during that video (just a cursory look as I'm still at work!):

    - Weapons in the 'Phantom Sword' menu. On the main screen you can see what I presume is each weapons name, and below that something else. For example: テンペスト. <- "Tempest".
    - These second fields show up in the 'Ability' menu on the left of the screen during combat, and it seems Noctis can use it at any time. Looks like the Ability shows you the MP cost of the currently selected ability and your current MP.
    - COVER SYSTEM. lmao
    - Blue bar is definitely MP
    - Two different types of menu: battle menu and travel menu
    - Cooking and camping looks more in depth than I expected. That's nice to see.
    - Orange markers next to names looks to be status markers. I'm guessing this is showing you your buffs and power state. For example after camping, there's more stuff and more 'up' arrows, so I guess the party's condition deteriorated over time and then after a snooze and a healthy snack they were back up to full power!

  5. #5
    penisword chionos's Avatar
    Join Date
    Feb 2000
    Posts
    3,939

    FFXIV Character

    Kaladin Cho'Sinn (Sargatanas)

    Default

    Quote Originally Posted by Fox View Post
    For example after camping, there's more stuff and more 'up' arrows, so I guess the party's condition deteriorated over time and then after a snooze and a healthy snack they were back up to full power!
    I assumed that's not just full power, but buffs on top of normal non-rested status. It looked to me like you could go for different buffs depending on what you eat and such (ala FFXI/XIV).

    I sure love the world so far. I mean, I'll never fully get behind the modernish setting in a Final Fantasy, but at least it's gorgeous and expansive and tangible (as compared to FFXIII's world (and to some extent, FFX's) which just felt like a backdrop.

    Look at that map! There's actually a need for a map again!

    I still don't know if this game has what it takes to restore my faith in SE's storytelling ability, but the gameplay and worldbuilding in FFXV looks like it's going to be all kinds of fun. I'm excited to explore the world at the very least.

    I love the transition from day to night. Love the night-fighting, looks great, and I hope there's a significant difference throughout the game between night and day. Different mobs and such.

  6. #6
    Local Florist Site Contributor
    Recognized Member
    Aulayna's Avatar
    Join Date
    Oct 2005
    Location
    Sector 5 Slums
    Posts
    6,965
    Articles
    143
    Blog Entries
    28

    FFXIV Character

    Mayrissa Fablestay (Sargatanas)
    Contributions
    • Former Developer
    • Former Editor

    Default

    I've got a full article up about this which you might find interesting

    http://finalfantasynews.com/2015/02/...e-demo-reveal/


  7. #7

    Default

    Thanks, Aulayna! Very informative article

    I am not sure how I feel about the "after battle" EXP screen as it seems that you only gain EXP in XV after defeating all the enemies of a mob. I really liked how XII did it, you gain EXP on an enemy by enemy basis. It was very nice and made battle and exploration feel truly seamless.

  8. #8
    Proudly Loathsome ;) DMKA's Avatar
    Join Date
    Mar 2003
    Location
    Ohio
    Posts
    11,305

    FFXIV Character

    Efes Ephesus (Adamantoise)

    Default

    So has it been revealed yet whether these characters will have stats beyond "Attack" and "Magic"?
    I like Kung-Fu.

  9. #9
    Free-range Human Recognized Member Lawr's Avatar
    Join Date
    Jul 2005
    Location
    right here-ish
    Posts
    5,000
    Contributions
    • Former Site Staff

    Default

    The combat looks kind of unrefined but maybe that's just the guy playing. Seeing him fight those stupid Garulas (and that Queen Garula!) reminds me of fighting them in FFV. And also, I smiled when I saw Noctis using Jump!
    placeholder_text.jpeg

  10. #10
    fat_moogle's Avatar
    Join Date
    May 2014
    Location
    UK
    Posts
    1,847
    Articles
    10

    FFXIV Character

    Kurisu Kazama (Sargatanas)

    Default

    I think that could have been down to targeting. You notice that Noctis starts flailing slightly when he's not locked on, but once the target reticule is focused he starts making more direct hits and the combat looks more fluid.
    <a href=http://i100.photobucket.com/albums/m3/Valentine-06/Signatures/fat_mooglesig2.png target=_blank>http://i100.photobucket.com/albums/m...mooglesig2.png</a>

  11. #11
    Kozmos's Avatar
    Join Date
    Sep 2014
    Location
    Los Angeles, CA
    Posts
    34

    Default

    So excited to hear Somnus back in some form! That violin is haunting - I'm sure I'll be spending a lot of time on that title screen!
    Quote Originally Posted by fat_moogle View Post
    At first glance it might not mean much, but it could have reference to "Luna", a female character previously announced.
    They said that the title screen will start during the daytime and cycle through night and back to day. Though, there's no doubt that the moon has been a huge piece of imagery since the beginning!

  12. #12
    fat_moogle's Avatar
    Join Date
    May 2014
    Location
    UK
    Posts
    1,847
    Articles
    10

    FFXIV Character

    Kurisu Kazama (Sargatanas)

    Default

    Oh, I didn't hear Somnus on the title screen before. That's cool, and I'm glad they've decided to keep the track.

    I like how they've made the title screen dynamic based on our real time day and night cycle. Maybe I'm looking too deeply in to the whole Luna thing, but when you take in to account that Stella > Star > Sun...

    ...surely this is what they're going for
    <a href=http://i100.photobucket.com/albums/m3/Valentine-06/Signatures/fat_mooglesig2.png target=_blank>http://i100.photobucket.com/albums/m...mooglesig2.png</a>

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •