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I understand where you're coming from, Fox but I don't think many of those games have additional gameplay systems, especially Halo, Battlefield, Wolfenstein, and Uncharted. With many of the rest of them, they really only have menu-based systems adding superficial depth. That absolutely ruined Far Cry 3 for me, especially coming off of Far Cry 2, where everything took place within the game engine, even looking down at the map. The Order has the same ethos, where you examine the collectible objects and read the lore pieces in real time. As someone who plays a ton of these games, I actually think it was a smart design decision to eschew superficial distractions and keep everything within the actual game. The cutscenes are similar, with no limitation between what you see on screen and what you can actually do.
This is something I talk about a lot with Final Fantasy VII and I would like to see in more games. In this way, The Order is actually emphasizing gameplay and interactivity instead of sacrificing it.
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