The setting is OK, sure, I was referring mainly to the game systems or the structure of the storytelling. There's nothing wrong with the way it structures its storytelling (perfectly fine with cutscenes-a-plenty) but if that's the main focus of the game than neither is it particularly interesting. Put it this way: as you say, the setting is pretty cool. I would have loved to explore more of it through less narrow corridors.
Interesting systems. Stuff that allows you to think or experiment or customise or explore or influence the narrative. Stuff that allows the game to flow and change pace depending on your actions. The insta-fail stealth sections for example, the nature of instantly killing you when seen instead of letting it fall into a chaotic firefight turns stealth into a chore rather than a pleasant change of pace. Even stealth games don't instantly fail you when you fail at stealth. Remember that bit early on where they call for aerial bombardment? Let us use that like the Hammer of Dawn from Gears!What are these things you keep saying the game is sacrificing?
The thermite gun is an example of something I really like in this game. You use that in such a different way to other weapons and it poses a significant threat to you as well. A few more things like that might have made a world of difference, unfortunately it's pretty much unique in its interesting-ness. Everything else is just a normal old gun - even the Arc gun. Unfortunate that Tesla hadn't knocked out a few more prototypes.
Since my colleague brought his copy into work I can speak from first hand experience about all this now.I'm not sure how many different ways those of us who played it can tell you
Right, the average AAA action game. Except GTA and The Last of Us and MGS and Uncharted and Tomb Raider and Halo and Mass Effect and Shadow of Mordor and Evolve and Battlefield and Batman and Dark Souls and Titanfall and Borderlands and Dead Rising and Watch_Dogs and Far Cry and Infamous and Destiny and Dragon Age and Dying Light and Wolfenstein and Assassin's Creed. For example off the top of my head.- The Order really isn't any less gameplay-focused than the average AAA action game.
Now, maybe with some of those the cutscene/gameplay ratio is similar, but all of them have many more core game mechanics to them. Which is surprising considering that list includes Uncharted.
Well my last post I mainly did to respond to that MGS comparison which just stood out as particularly weird. But beyond that I guess there are a couple of reasons. 1) I am frustrated with the game for many reasons and this is a place to express that. I'm sure anyone who has posted on FFXIII threads will be familiar with the desire to do that. 2) I want to understand better why all this stuff that bugs me about it doesn't have the same effect on other people. And I'm really hoping the answer to that isn't just because it's really pretty.At this point, I really gotta question why you keep posting in this thread.
That is certainly awesome.The awesome thing about today's gaming industry is that there's all kinds of titles coming out for all sorts of tastes.
I'm not sad because you're enjoying it, I'm glad you're enjoying it and I don't begrudge you your fun. How should I put this... I'm sad because it lacks ambition. It puts the bare minimum of tried and tested mechanics in to still pass as a game and somehow gets away with it. I doubt you'd be having any less fun (and I'd be very surprised if you didn't have considerably more) if they had better stealth mechanics, more open levels, more enemy variety, more weapon variety, more places of that interesting world to explore either during or between missions.There's no need to say you're sad because one of them doesn't pander to you or because people with different opinions are enjoying it.