Actually that was very much giving The Order as much 'benefit of the doubt' as possible, as of the games listed that have more important mechanics (and thanks to the vehicles and more open levels that allow for some verticality and platforming, Halo is still in that group), Halo had the fewest. So I then wanted to examine the depth within those mechanics to explain why I felt one worked where another did not.
Such as me also. Although it wasn't my copy, I didn't buy it.Like others who played the game before forming an opinion have said
I think scraping the bottom of the barrel would be trying to say things like "but the shooting in Halo just felt so much better". But talking about the amount of different systems that exist and exploring the depth and variety within those systems seems pretty valid to me. Certainly much more so than saying The Order just focusses too much on graphics therefore it is bad. Which... I may have been guilty of earlier on, I can't remember.and I think you're now starting to scrape the bottom of the barrel to try and take away from it. In any case, I really don't enjoy these debates once they start topic hopping in response to each counterpoint, so I'm just going to leave it at that.
ikewise, Ready at Dawn focusing on the weapon feedback and physics engine, which is better than any I've seen
The shooting does indeed feel pretty good. We can agree on that much at least. And I remembered another weapon I'd forgotten about that I quite liked: the detonator. So there's that.



					
						

					
					
					
						
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