This is where the debate gets controversial and I hate to say it but... I think The Order's director was right. You guys should google the framerate controversy when The Hobbit released for reference. There is an observable phenomenon where people's brains will tell them something doesn't look cinematic if its framerate far exceeds film and this absolutely carries over to games. When the No Russian sequence from Modern Warfare 2 was leaked over YouTube, before it supported 60fps, I thought it was one of the most disturbing things I had ever seen in a game. When I actually played it at 60fps on my PS3, it looked very cartoony and very fake.
I have a Samsung 3D/high refresh rate TV and although it does not change the native framerate of games, it generally makes them look more fluid, particularly colorful games, especially if they're cell shaded. However, when I played Killzone 2, a lot of the atmosphere was lost when running on a higher refresh display simulating more frames.
Now I'm not saying the "cinematic feelz lol" isn't bulltrout - certainly Metal Gear Solid V: Ground Zeroes and The Last of Us Remastered look very cinematic while running at 60fps on PS4. I actually think this is a very special area where only games are headed, and I look forward to seeing more of this on PS4. At the same time, I respect Ready at Dawn for implementing the letterbox film borders, achieving the advent of CG-quality gaming, and in the process allowing the lower framerate mind-trick to give it that aesthetic, which, like it or not, is backed up by the science.
Again, as someone who games at 144fps, I gotta call BS when people say 30 is jarring. I don't mean to push your buttons Sky but even you have to admit - you didn't know The Order was 30 until someone told you it was
