Quote Originally Posted by metagloria View Post
Action RPGs almost never have transitions from exploration to combat. Enemies just come at you and you have to deal with them in real time as you walk around. Kingdom Hearts is a great non-WRPG example of this. Dirge of Cerberus also shades more toward action RPG than shooter (especially since it's not first-person).
That doesn't make any sense. Combat genre isn't dictated by the method the game uses to present the combat.