Quote Originally Posted by VeloZer0 View Post
It wouldn't make sense if it was a rigid definition instead of a feature that is observed to be common in the genre.
Not sure what you mean.

Video games are modular by nature. There are sets of modules that are common within a genre but each one is ultimately interchangeable with anything else. Tales looks like an action RPG, plays like an action RPG and behaves like an action RPG in every way aside from the fact that battles take place on a separate map. It would be silly to consider it inherently different because of that, and I think if you do, you're being pedantic. The "video game genre" is already a pretty meaningless set of labels that need to be reconsidered, and this isn't doing it any favors. Trying to interpret current genres literally, figuratively or in a historical context doesn't lead you down any productive roads and is a gigantic barrier in front of meaningful discourse. Something something Newton's flaming laser sword.

As Mister Adequate points out, the name of the genre isn't even consistent within itself. In PC gaming, "action RPG" essentially means "Diablo-like." Diablo doesn't have anything beyond the most rudimentary form of collision detection. I think battle screen transitions are okay.