I agree with collision detection, although I will extend that slightly.
Target detection: FFVII-style.
Range detection: FFXII-style. In other words, so long as you are within range (ie, collision range), it doesn't matter what way you are facing or direction you are moving, it WILL hit the target. This also works to some extent for the likes of FFXIV. Essentially the way that you can add field movement to a non-action RPG, much like FFXII does.
Collision detection: Collision detection and targeting. Think Skyrim. Far less focused on targeting, far more focused on "did the sword hit the enemy". Most WRPGs fit into this. I don't think any FF fits into this, although I could be wrong.



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