Quote Originally Posted by Fox View Post
I hate to be 'that guy' but have you looked into what's involved in the making of any game, let alone something as complex as an RPG? Because damn. Code. Srsly.

Unless you have someone who has made a number of games in the past on your team, don't try anything that needs much of the following things:
  • Physics
  • Pathfinding
  • Precise hit detection
  • Regular view/location changes


Those things in particular are technical nightmares. Action RPGs need teams of experienced people working on those things to get them good. Stuff that relies on simple number crunching is the best bet so: points based, turn based systems is the less scary route to take.
Yeah we've looked into it. If anything I'm going to be the guy in charge of writing and art, we're just brainstorming for a long while. We have a few people who're good with math. I know a little about programming and game making but they know it'd be a mistake to have me doing the math because God forbid if I'll ever be good at it. Yeah, it is a bit far fetched but I just want them to wait before even doing anything. Don't worry, honest criticism is needed. It'll help us,trust me on that.