Quote Originally Posted by Vyk View Post
Yeah, strategy RPG would probably be an easier starter RPG. Standard action RPG thing would have so many behind the scenes variables for hit detection and stuff, and like mentioned, the path-finding if you have AI companions. At least with a strategy RPG you can set spaces specifically to be what you want, and then use some sort of random number generator for attacks that have set ranges and whatnot. Plus I love strategy RPGs. They don't even need to be as complex as XCOM. Take a look at old Fire Emblem games or (my love) Shining Force. But speaking of XCOM, I've learned to enjoy the AP side of strategy RPGs like Wasteland 2, Shadowrun Returns, and Divinity Original Sin (superbly excellent game) and it's probably a lot easier to program games like those who either have phases or turns, rather than some realtime strategy with pause like say Baldur's Gate or Dragon Age, which can be played either action'y or strategically, but with so much AI stuff happening so fast, there'd be a lot lot lot to go over for a small team to tackle

But hey, whatever you're comfortable with and wherever your passion drives you
Thanks. But the only thing some us are worried about here is people thinking that we have a outdated gameplay mechanic and combat being too slow. And well, tbh the game isn't specifically tactical squad based like Wasteland 2. More like Fallout, you have one PC and you can gain companions along the way with a certain set of skills depending on the checks through them and well you can relay orders to them to get behind cover, pull back, heal themself, cover you from a distance, suppressing fire, switch weapons, switch armor. But this will all be in a modern setting taking place 6 years from now in a alternate future. The pure action aspect was something like the game hatred or an other isometric action rpg like Diablo.