Originally Posted by
Vyk
Yeah, strategy RPG would probably be an easier starter RPG. Standard action RPG thing would have so many behind the scenes variables for hit detection and stuff, and like mentioned, the path-finding if you have AI companions. At least with a strategy RPG you can set spaces specifically to be what you want, and then use some sort of random number generator for attacks that have set ranges and whatnot. Plus I love strategy RPGs. They don't even need to be as complex as XCOM. Take a look at old Fire Emblem games or (my love) Shining Force. But speaking of XCOM, I've learned to enjoy the AP side of strategy RPGs like Wasteland 2, Shadowrun Returns, and Divinity Original Sin (superbly excellent game) and it's probably a lot easier to program games like those who either have phases or turns, rather than some realtime strategy with pause like say Baldur's Gate or Dragon Age, which can be played either action'y or strategically, but with so much AI stuff happening so fast, there'd be a lot lot lot to go over for a small team to tackle
But hey, whatever you're comfortable with and wherever your passion drives you