Quote Originally Posted by Bolivar View Post
There's a few games, IX and VI I think, that feel like turn based because you basically input all your commands while watching animations, so it feels more like FFI did. AT needs fast and responsive combat, which I think VII and V nailed.

When that happens, ATI feels like it's own thing, something only video games could pull off, iterating on their tabletop source material.
Ahh I see. Yeah it did do it pretty well ,almost to the point it felt like real time. But you got point there. But my friend basically said it's more like timed turn based combat where turns are timed.