For me this is a more detailed question. Well, not that detailed, but...

It really depends with me. As someone who grew up playing both console/pc games like Dragon Warrior, Might and Magic, Betrayal at Krondor, etc. I have different tastes. If it's a party based game, I almost always want a fully turn based game. The exceptions to this would be MM6-MM9 (don't kill me for playing MM9). I felt the real time and turn based were great. For games like Divinnity: Original Sin or MMX, I want a fully turn based system.

If the game is more hack and slash like Diablo, I don't mind the live action game. For Final Fantasy, FFX and Tactics were godsends for me, though I didn't mind the ATB system of VII.

One of the things I hated about things like Baldur's Gate and NVN was having to pause the game and arrange things. It felt weird. It felt like micromanaging was even more difficult despite the pausing, since you had to backlog and see whatever happened between pauses. TES games I think are fine, as those would just be plain silly to have as turn based.

I guess it's all about the game and your preference, really. If I had to pick between the two, I would take the turn based rpg's in a minute. I really miss the days of things like Betrayal at Krondor and Ultima, but sadly those days are long gone except for the indie companies who keep my niche market alive.