I would love to say Turn-Based as it was always my bread and butter growing up. A quick look at my favorite RPGs includes FF6/7, Xenogears, Persona 4, Bravely Default. Some fairly great quality turn based experiences. But rarely was combat a big component of my enjoyment of those types of games. It was just something tacked on that I was okay with, while enjoying the story, world, and characters
When I look at the flipside, where people have mentioned KotOR, Dragon Age, Mass Effect, even Xenoblade, and The Last Story. We start to get into games where I legitimately enjoy the combat as a bonus to the story, world, and characters. These kinds of games have the strategy you'd have in a turn-based game, but with the addition of having to think on your toes, and micromanage a squad if necessary. Though most instances had the squad fairly competent in most situations, but the option was nice. I know Mass Effect got frustrating once in a while, but nothing generally game-breaking in my experience. Though I accept that these types of games don't jive with some people, I would argue its more of a preference in gameplay, rather than them being abysmally designed or anything. If its not your thing, its not your thing. But I much prefer this active tactical type of thing over things like Elder Scrolls, which is just passable action stuff more akin to regular action games like God of War and stuff. Just shoe-horned into an RPG environment. Fable had the same thing going for it
Though as far as the tactical action set-up, you can follow that train of thought to the extreme and get into active battle with pause found in Baldur's Gate and other infinity engine games, and now in Pillars. That gets a little intense, and is generally really difficult. It frustrates me more frequently, but at least it's not as dry and boring as the generic Final Fantasy set-up
It's not really one of the options, but I will say I also adore active strategy style games that take tactical role playing to the next level when you get into things like the new Shadowrun games, Wasteland 2, XCOM: Enemy Unknown/Within, or Divinity: Original Sin (which did it fantastically by also incorporating the environment and mixing of elements into the strategy)