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Thread: Tell me XV demo details!

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    YOU DONT KNOW YET!?!?!? FFFFsephychibi's Avatar
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    Quote Originally Posted by Pheesh View Post
    While battling you are forced to wildly swing the camera around all over the place while you hold R1 or mash it until you are targeting the enemy that you want. In the demo at least it didn't seem like L2 and R2 were mapped to anything so would it have been so difficult to have R1 lock on to someone permanently and then use those two buttons to cycle through enemies a la Kingdom Hearts or Type-0? This gripe was alleviated somewhat when I raised the camera sensitivity, because by default it is soooo slooooow, and when enemies are flying all over the place it was super frustrating trying to keep track of the same one. This also screwed with the warping system because one of the ways you regain health is to warp to higher ground, but half the time I could not for the life of me lock on to the higher ground I wanted to warp to. I would try to target it and just end up locking on to behemoths ass or some random enemy, very frustrating..
    For those of you who are gonna play the demo and who are plying the demo, SE did not do a very good job of explaining the lock on system.

    On Ps4:

    Press R1 and then hold R1 for a second and release (or click r3) to lock onto an enemy, (you can't cycle) but this will stabilize the camera.

    To warp to a tower to recover MP: (during battle only)

    Tap R1 to lock off of an enemy, aim your camera at the top of the tower with the right stick (you will see blue warp circle) and press X

    Once I figured this out combat was less chaotic, it's a shame they didn't explain it better.

    I would agree having to press and hold R1 to actually lock is unneeded, it should just be press R1 and have a button to cycle(like kh1)
    I love how the enemies don't stand still and I think that they are always moving makes it challenging, it would be toooooo easy if they just stood there.
    Last edited by FFFFsephychibi; 03-20-2015 at 03:02 PM.

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