
Originally Posted by
Pheesh
While battling you are forced to wildly swing the camera around all over the place while you hold R1 or mash it until you are targeting the enemy that you want. In the demo at least it didn't seem like L2 and R2 were mapped to anything so would it have been so difficult to have R1 lock on to someone permanently and then use those two buttons to cycle through enemies a la Kingdom Hearts or Type-0? This gripe was alleviated somewhat when I raised the camera sensitivity, because by default it is soooo slooooow, and when enemies are flying all over the place it was super frustrating trying to keep track of the same one. This also screwed with the warping system because one of the ways you regain health is to warp to higher ground, but half the time I could not for the life of me lock on to the higher ground I wanted to warp to. I would try to target it and just end up locking on to behemoths ass or some random enemy, very frustrating..