Results 1 to 9 of 9

Thread: Gambits

  1. #1
    Pinkasaurus Rex Pumpkin's Avatar
    Join Date
    May 2011
    Location
    Falling on your head
    Posts
    16,902
    Articles
    119
    Blog Entries
    133

    FFXIV Character

    Pumpkin Contrary (Sargatanas)
    Contributions
    • Former Editor
    • Former Cid's Knight

    Default Gambits

    What are some useful gambits in this game? Sharky and I are now up to the annoyingly long Sandsea, but at least it's a good place for grinding. Been taking some time to do some hunts and stuff. Bought all currently available gambits, so could use some help deciding on some good ones! I like this game, but I've never been good at it

    Character setups:
    Vaan: Green Mage, Daggers and Crossbows
    Penelo: Tank/Paladin, White Magic, Swords
    Balthier: Time Mage, Guns and Hand-Bombs
    Fran: Black Mage, Bows and Rods
    Basch: Dark Knight, Arcane Magic, Swords, Axes & Hammers, Spears
    Ashe: Cleric, White Magic, Staves, Swords

  2. #2
    Recognized Member Scotty_ffgamer's Avatar
    Join Date
    May 2011
    Location
    Eizon
    Posts
    5,275
    Articles
    4
    Blog Entries
    4

    FFXIV Character

    Scotty Ffgamer (Sargatanas)
    Contributions
    • Former Cid's Knight

    Default

    i never did much with gambits. I gave everyone cure being used at <70 (or some variation of that as I got better cure spells) at the top, Esuna below that, then everyone attacking the target of the party leader. Any variation to that I just did manually, which was mostly a rare thing. I should have experimented more, but I didn't feel like buying more gambits and didn't find all that many from chests.

  3. #3
    Witch of Theatergoing Karifean's Avatar
    Join Date
    Jul 2009
    Location
    Wandering the Kakera
    Posts
    3,933
    Articles
    1
    Blog Entries
    146

    Default

    Elemental-weakness-exploiting Gambits are the best, especially coupled with the elemental staves that power up specific elements, but I don't remember when you get those gambits in original FF XII.

    [Enemy: HP = 100% -> Steal] is always nice to have.
    The White-Magic-Tank could probably use something like [Self: HP < 50% -> Cure]
    If you have Reflect, you could also consider something like
    [Ally: Any -> Reflect(ga)] + [Ally: Any -> Aero]
    for big boss fights (Demon Wall I for example)

  4. #4
    Pinkasaurus Rex Pumpkin's Avatar
    Join Date
    May 2011
    Location
    Falling on your head
    Posts
    16,902
    Articles
    119
    Blog Entries
    133

    FFXIV Character

    Pumpkin Contrary (Sargatanas)
    Contributions
    • Former Editor
    • Former Cid's Knight

    Default

    I just figured out the HP = 100% Steal one today actually. I was having trouble before because I just had it on enemy and then they would keep stealing even after the enemy had no items left. But I figured out what to do with it

    I don't have any Self gambits except just Self I've been wanting quite a few of them but they aren't available to buy right now

  5. #5
    Would sniff your fingers to be polite
    Nameleon.
    Quindiana Jones's Avatar
    Join Date
    Oct 2005
    Location
    These mountains are made of rainbows.
    Posts
    20,870
    Blog Entries
    6
    Contributions
    • Former Cid's Knight

    Default

    Keeping Bubble, Protect and Shell on everyone are the gambits I remember having. Can't remember anything else, sadly. D:

  6. #6
    Krankzinnigheid ligt dich Colonel Angus's Avatar
    Join Date
    Feb 2014
    Location
    The Miami of Canada
    Posts
    5,516
    Articles
    81
    Blog Entries
    4
    Contributions
    • Former Editor

    Default

    I try to stay away from Buff gamibits, as they just get in the way. Honestly, you only need buffs against really tough enemies anyway.

    The stuff I gambit are certain attacks (Bow/gun characters attack flying enemies first, Mages focus on weaknesses or heal status effects).

  7. #7

    Default

    Playing the international version makes gambits seem a lot more...necessary lol.

    I find myself always having a WHM or RDM (Penelo or Vaan) in the main fights. I'm right outside of going to fran's homeland, so I am not too far. This is normally what I have set up though, along with the typical attack/heal gambits.

    Gambits for healer:
    [Ally:Tank -> Decoy]
    [Ally:tank -> Protect]

    (Do not use shell if using Decoy!!)

    If the hunt/boss has a debuff its weak to, and I own it:

    [Foe: Party leader's target ->Debuff]

    For tank:

    [self: (HP<60) -> Cure or something similar.

    I do more here and there, but unfortunately, I'm very limited in my spells right now. I didn't choose BLM because I wrongly assumed that RDM got all the debuffs and low-tier elementals, which it does not. (dang FFXI LOGIC!)

    You should also have some gambits for the reflect trick, like someone above previously stated.

  8. #8
    tech spirit
    Join Date
    Feb 2003
    Location
    Virgo supercluster
    Posts
    17,950
    Articles
    2
    Blog Entries
    2

    FFXIV Character

    Mirage Askai (Sargatanas)

    Default

    I forgot how i made it, but I had gambits that would make characters attack things if they were attacked, unless the character I controlled had a target, then they would attack what I was attacking.

    You're not playing IZJS are you?
    everything is wrapped in gray
    i'm focusing on your image
    can you hear me in the void?

  9. #9
    Pinkasaurus Rex Pumpkin's Avatar
    Join Date
    May 2011
    Location
    Falling on your head
    Posts
    16,902
    Articles
    119
    Blog Entries
    133

    FFXIV Character

    Pumpkin Contrary (Sargatanas)
    Contributions
    • Former Editor
    • Former Cid's Knight

    Default

    I am not, no

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •