What Pike said. In games like Lord of the Rings or Skyrim I get up close with a sword. In games like Mass Effect I duck behind cover and keep them within shooting range only getting close when I have to.
Short Range
Medium Range
Long Range
What Pike said. In games like Lord of the Rings or Skyrim I get up close with a sword. In games like Mass Effect I duck behind cover and keep them within shooting range only getting close when I have to.
I prefer bows over any other long range weapon, but if I can I like being in the shadows with some knives.
It really, really depends on the game. Other than that, I really can't choose. I love both archers and swordsmen. When I was playing Baldur's Gate, my main character was a ranger that alternated between swords and a longbow. It was awesome
Swords and Bows are indeed the greatest. Mid-range archery is just too damn fun to put anything else.
This. If I'm going adventuring in Skyrim or the like it will frequently be with a bow and my enemies won't see it coming. If it's TF2 I'll engage at any range with a bow pinning my enemies to walls. If it's a game like Counter Strike, I might be hanging back with a sniper rifle reigning death from afar on my enemies, or if I can't afford an awp I will be at the front, in their face, ducking and weaving while they vainly try to hit me as I pump their bodies full of sweet hot lead.
Point being, doesn't matter where you are I will end you.
I forgot to say that it depends greatly of the mechanics of each game. Some games just become really boring at long range. It still needs to be engaging and require skill.
everything is wrapped in gray
i'm focusing on your image
can you hear me in the void?
in demon's souls i used a bow because i was scared of everything
in dark souls i used a longsword and bow because i wasn't that scared anymore
in dark souls 2 i used a greatsword because i am going to get into your face before i stab you with it, and it hurts the most close up
up close melee is the best and most efficient way of cleaning up because most games have invincibility animation frames while you're doing a kill animation imo
no guts no glory
I am a mid-range guy who is comfortable with a good mid-range rifle. I am not afraid to get in close range either.
Ride with the steel and the power of the sword.
Stand up and fight now and forever more.
Rise through the night sky with daylight's desire.
To be free there must be Black Fire.
Black Fire by DragonForce. \m/
I generally prefer long range weapons, as I like the idea of hitting the enemy before they hit you. This is especially true in strategy / tactics games, where I invest in sturdy front line units with little offensive capability and long range glass cannons that hang out behind them.
Magic typically hits from wherever, with some long range restraints.
If I'm having to go room to room, I'll take some form of club, tomahawk, or shotgun. If it's a forest setting or something a little more spread out, a nice bow or assault rifle, perhaps some grenades. For distance, the obvious choice is a crow's nest with something from the American military M series, or something like a Dragunov or a PSG.
(This is all from gaming experience. I don't pretend to be some weapons expert. )
It depends on the scenario. I'm happy as long as the enemies drop.
If I had to choose, I'm usually more of a support role person. So mid range. I can get right into the fight if need be but am better off back a little.