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Thread: Final Fantasy Type-0 HD Review

  1. #1
    Huh? Flower?! What the hell?! Administrator Psychotic's Avatar
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    Default Final Fantasy Type-0 HD Review


    Final Fantasy Type-0 began its life as a PSP release in 2011 and this is very much obvious throughout the game. With that said, as it was released for next gen consoles with a next gen console pricetag and as such I intend to hold it up to the standards of a next gen title.

    THE GOOD
    There is much to like about Final Fantasy Type-0 HD. The combat is fantastic and I cannot praise it enough. Battles are intense, fast-paced and frantic, giving you an adrenaline surge and they don't feel like a chore even when you've fought hundreds of them. That said, as a Final Fantasy fan, your mileage may vary, as this is more Kingdom Hearts than a traditional Final Fantasy battle system. You do not have the luxury of time to think through your moves and strategy, no sir, in Type-0 both your reflexes and your wits must be lightning fast and it's a refreshing step in the right direction for the series.

    You pick a party of three, and you can switch control of those three at any time. The remainder of Class Zero sit in reserve, and you can swap them in when one of your initial trio goes down. When all fourteen are dead, you get a game over. This works really well because Square have done a superb job of diversifying the cadets skillsets, with, to name but three, Eight's fists a perpetual blur of motion, Cater firing debuffs from range with her pistol, and Cinque defying the usual trope of the tank who is slow but capable of inflicting high levels of damage being a big burly man.

    type-0-5.jpg
    If you like pummeling giant robots then boy do I have the video game for you!

    There are a plethora of other nuances and mechanics, but one I'd particularly like to highlight is the summoning system. In Type-0, Eidolons are once again earth shattering powerhouses who can easily inflict more damage than your cadets. Summoning them comes at the expense of the life of the summoner, and so it really makes you pause for thought - if such a thing is possible in the frenetic world of Type-0 - as to when the proper time to unleash them is.

    Outside of combat, the gameplay is also going to receive praise from me. After a 15 year hiatus the world map makes its triumphant return, and there is a whole wide world of towns and dungeons out there to explore. Clearly some of Lightning Returns's better elements drew inspiration from Type-0, as there's a vast ocean of sidequests out there to complete between missions but only a limited amount of time to do them in. You'll be forced to make choices, particularly in the early game, about what activities you want to do between missions. The variety and diversity is again noteworthy, with an interesting RTS lite minigame seeing you reclaim cities and a favourite, chocobo catching and breeding, featuring once more.

    The soundtrack is a solid post-Uematsu entry, with Takeharu Ishimoto doing a fine job. Interestingly there are also a lot of remixes of classic Final Fantasy themes and their use in different ways. The Prelude in particular is a favourite of mine, being used as the background music for Akademia, but it was great to hear the Moogle theme again and the choice of the chocobo theme as the standard world map music was also an interesting one but enjoyable.

    type0-4.jpg
    Ifrit enters the play. Better have some ointment ready 'cause y'all are about to get burned.

    THE MIXED
    Type-0 suffers from the same affliction that the Lord of the Rings books do. The idea for the story is a great one, but the way that story is actually conveyed has room for improvement. It forms part of the Fabula Nova Crystallis mythology and its bewildering opening cutscene chock full of unexplained terms is certainly reminiscent of Final Fantasy XIII - have a listen to this slice of the intro cutscene and see if you can make head or tail of it.

    I'll sum it up for you. The world is divided into rival nations powered by crystals, and one of them decides to launch an invasion of another, using dangerous and illegal methods. We take the role of Class Zero, an elite group of experimental students unleashed for the first time in defence of the nation of Rubrum. While other Final Fantasies have touched on war between nations, no other has made war be the basis of the story itself and the story unfolds as you are assigned missions to liberate your nation's territory from the invader. Though the reasoning behind the war is a little vague, you certainly feel its effects. You can’t help but feel the ever present threat of war looming over you, told both through the narrative and fleshed out when conversing with the large number of NPCs who are combatants or civilians affected by the conflict.

    Though the world of Orience is not the most accessible to start with, its intricacies and mysteries grab a hold of you as you progress with the game. The game is chock full of intrigue, betrayal and desperation. In many ways it feels like it is a story about Orience rather than a story about your characters who happen to live in Orience.

    type0-2.jpg
    This is Akademia and yes it's bloody lovely and gorgeous.

    After a brief tutorial, all fourteen characters are immediately thrust upon you at once, with little to no explanation as to who any of them are. This is bewildering and I found myself struggling to remember who any of them were for the first part of the game, not helped by some very similar character designs. I can’t help but think back to earlier games in the Final Fantasy series with large casts such as Final Fantasy VI. The characters were all introduced gradually and had their own arcs and backstories. They also split off into smaller groups which allowed us to get to know our protagonists and how they interacted with each other.

    Not so in Type-0, where the characters struggle to have any personality at all, let alone any development or growth outside two or three members of Class Zero. If they're lucky, a character may have a gimmick that their dialogue beats you over the head with at all times such as always being a studious nerd or a brash loudmouth, but most are generic and utterly forgettable.

    This brings me neatly onto the other area on which I have mixed feelings, the dialogue. As mentioned above, the wacky mannerisms of the characters are crowbarred in and attempts at humour fall flat. Whether that’s because of poor localisation of the dialogue or because Square-Enix is trying to appeal to its stated target audience of teenagers I don’t know, though I suspect it’s a combination of the two.

    type0-3.jpg
    If you're not singing that song out loud right now you're doing it wrong.

    The voice acting itself is a mixed affair, with some of the actors knocking it out of the park while others seem stiff and disjointed. In Eyes on Final Fantasy’s interview with Orion Acaba, the voice actor for Nine, he mentioned that he and his fellow actors usually recorded all of their lines separately. Perhaps this is bias on my point, having gone into the game with this knowledge, but there was definitely a disconnected feel when characters were meant to be interacting.

    THE BAD
    Where Type-0 HD lets itself down is in the HD department. It's a PSP game and it mostly looks like a PSP game. While the main characters have all received the HD treatment, many NPCs and lesser characters have not and it's jarring to see your HD cadets standing next to characters who wouldn't have looked out of place in Spira. The animations are also questionable, with horrible lip synching commonplace throughout - if they even get to move their lips at all – to some outright bizarre walking animations. While Akademia, the central hub, looks gorgeous and is full of variety, the same cannot be said of the rest of the world. Towns are bland and seem to have been made from the same construction kit. Other locations are uninspired and uninteresting and feel like a series of corridors.

    In a series where Final Fantasy VII with its blocky polygons is arguably the most popular game, you might query how important the graphical quality actually is to the experience. In most cases I wouldn't argue on that, but in this case I would make an exception. This game is billed as an HD remake. When you put that in the title of your game, it's a major selling point. Despite this, the job was left half-finished as though they seemingly couldn't be bothered to do the rest. Was this to bring the budget down? It feels like corners have been cut and the experience isn’t what it could’ve and should’ve been, and it's that which disappoints me rather than the PSP graphics themselves.

    type0-1.jpg
    This poor man is suffering from PSP syndrome. No amount of Esunas in the world is going to cure him.

    SUMMING UP
    There are two questions to be answered here: Is Final Fantasy Type-0 HD worth purchasing, and where does it stand in relation to the rest of the series?

    To answer the first question, it depends what you’re looking for. If I was writing this for someone who had never experienced the Final Fantasy series, I would say that you're looking for an example of superb graphics to justify the purchase of your new console or if you want some deep and engaging characters to fall in love with, Type-0 HD is not going to fulfill that. If you want a thoroughly satisfying game with excellent and intense combat and varied, deep and fun all round gameplay, this is definitely a game for you.

    But of course, if you are reading this you are likely a Final Fantasy fan to begin with. As such, to you I would say without hesitation that it’s worth your time. Though my review may sound negative in places, I had a thoroughly enjoyable experience with Type-0 and I can say with confidence that I will be replaying it. That’s the first Final Fantasy title I can say that about since X-2.

    type0-6.jpg
    Command & Conquer it ain't, but it's still a fun and new aspect to gameplay

    Like all Final Fantasy games, it has a lifespan that'll see you get plenty of bang for your buck, and it's worth considering that new elements about the story are revealed upon completion in a New Game Plus mode. I would confidently state it is the best title of the Fabula Nova Crystallis mythology to date. Director Hajime Tabata has said that after finishing Final Fantasy XV he would like to start working on a sequel and the game’s ending certainly hints that there is unfinished business. As the starting point – the ground zero, if you will – of a new franchise, this certainly is a solid base that can be improved on. Final Fantasy XIII-2 was not a day one purchase for me, although I have to say I really enjoyed it. Final Fantasy Type-1 definitely will be.


    Here is the same review (shortened with a couple of bits removed) in video form if you want to see how the game actually plays!

  2. #2
    Feel the Bern Administrator Del Murder's Avatar
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    Great article. Very helpful.

    Quote Originally Posted by Psychotic View Post
    You do not have the luxury of time to think through your moves and strategy, no sir, in Type-0 both your reflexes and your wits must be lightning fast and it's a refreshing step in the right direction for the series.
    I may be in a minority, but I don't agree with this. I've always loved the blend of tactical and real-time decision making of the ATB FF games. That said, I do love Kingdom Hearts and other action RPGs like Secret of Mana.

    My question for you as someone who completed the game, how long does it take to get used to the controls and flow of battle so that the targeting/locking/managing HP/MP/whateverP becomes fluid?

    Take Kingdom Hearts. The combat in KH is action-oriented but the enemy attacks are telegraphed enough and your move set is simple enough, at least early on, that it takes little time to get accustomed to the battle system. I haven't had the same feeling in my three hours I've spent playing Type-0 so far. I had the same issue with the FFXV demo. Is there any hope for me or am I just a slow old man?

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    Huh? Flower?! What the hell?! Administrator Psychotic's Avatar
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    Type-0 is definitely easier to get a handle on than XV. I think it's very similar to KH in terms of the enemy telegraphing and your ability to dodge. I learned the game early on by playing with every single character in the training arena to find out who was good and who wasn't, putting early skill points into dodging abilities. You'll soon know what you can do and what you can't. I am hoping XV is nudged more in this direction when it comes out.

    Don't forget you can also bump the difficulty down at any time and if you want to fight long range, someone like King does pretty well as a main.

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    Resident Critic Ayen's Avatar
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    As soon as I saw "the good" I was expecting "the bad," and "the ugly" to follow.

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    Feel the Bern Administrator Del Murder's Avatar
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    Quote Originally Posted by Psychotic View Post
    Type-0 is definitely easier to get a handle on than XV. I think it's very similar to KH in terms of the enemy telegraphing and your ability to dodge. I learned the game early on by playing with every single character in the training arena to find out who was good and who wasn't, putting early skill points into dodging abilities. You'll soon know what you can do and what you can't. I am hoping XV is nudged more in this direction when it comes out.

    Don't forget you can also bump the difficulty down at any time and if you want to fight long range, someone like King does pretty well as a main.
    Where is the training area?

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    Lovely Gal Night Fury's Avatar
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    I agree about the characters with you.

    While I was watching Pheesh play this game we both couldn't help but add commentary over the top. "Oh look at his hair, he MUST be the cocky, clumsy guy - he's the Zell!"

    "Oh listen to her voice, that's definitely the Rikku!"

    "Well, she just looks like Selphie"

    "Oh there's Yuna."

    Definitely a bunch of familiar Final Fantasy cast archetypes in this - and none of them really get much of a backstory they're just there.


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    Total Sweetheart
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    Quote Originally Posted by Del Murder View Post
    Where is the training area?
    When you're in the area in front of the school with the fountain, the right path leads to an airship dock and the left path goes to the training area. As I understand it, you can leave one character there to gain levels when you turn the console off.

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    Huh? Flower?! What the hell?! Administrator Psychotic's Avatar
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    Yeah, there's two options there. The guy on the left means you can solo fight three enemy soldiers at a time and even if you die horribly in seconds (which can happen if you have a character you're not used to!) you can just try again. Plus you keep all EXP and Phantoma, and you can even do certain Requests in there (eg kill 30 enemies with ice magic) so it's well worth it.

    The guy on the right is as LWL says it is, he will offer you "secret" training. This will save your game and boot you to the title screen, and the longer you leave it the more levels your character will have gained. I always make a point of making my way here whenever I'm about to turn it off for the day. Heck, even if it is just for a few hours you can normally gain a level or two. But that's just a neat trick and not the training I was specifically recommending

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    The Pondering Panda Leigh's Avatar
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    Quote Originally Posted by Lone Wolf Leonhart View Post
    Quote Originally Posted by Del Murder View Post
    Where is the training area?
    When you're in the area in front of the school with the fountain, the right path leads to an airship dock and the left path goes to the training area. As I understand it, you can leave one character there to gain levels when you turn the console off.
    Or you can just turn your consoles internal clock to the year 2099 and restart the game. ha

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    The motion blur is extreme, as if things are moving 10 times faster than they actually are. Combined with the very sudden camera movement, it is actually making me disoriented.
    everything is wrapped in gray
    i'm focusing on your image
    can you hear me in the void?

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    Feel the Bern Administrator Del Murder's Avatar
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    Yeah the camera work isn't good.

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    Total Sweetheart
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    Quote Originally Posted by Mirage View Post
    The motion blur is extreme, as if things are moving 10 times faster than they actually are. Combined with the very sudden camera movement, it is actually making me disoriented.
    I felt that way, too, at first. I got used to it after a while and I don't even notice it anymore. The thing that some people have pointed out is they've noticed they try to use the left & right analog stick to walk, but for the most part their experience got better when they predominately used the left and just moved the right when they had to. The camera's pretty good at following you.

  13. #13
    absolutely haram Recognized Member Madame Adequate's Avatar
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    fanks 4 article mr psy now i will spend money i don't have on a game i don't have time to play

  14. #14
    A Big Deal? Recognized Member Big D's Avatar
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    This thread's been idle for three months, but it's not really thread necromancy if it's the most recent one in this sub-forum, right?

    Great review, text and video alike.

    I'm still pretty new to the PS4, but I just noticed Type-O going for a song at my local game store. I'm still on the fence about getting it, though. The lack of interesting/developed characters is a definite minus for me. FFXII felt like it was more about the world and events than about our characters in particular, but there was still an effort at making the cast varied and engaging. It's hard to be sure whether I'd actually really enjoy it, or if it'd turn into a slog. Until recently I thought FFXV was looking dull as dishwater, but the recent trailers - and dat platinum demo - have brought me around in a big way. The trailers for Type-0, though, seem to suggest that the game's biggest selling points are (1) it's about teh warz! and (2) Tarantino-esque blood fountains.

    So, what does everyone else think? A worthy purchase, a forgettable diversion, or an actual gaming regret?

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    Pinkasaurus Rex Pumpkin's Avatar
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    I think the fact that this forum has been pretty dead says a lot. I can't comment too much as I haven't played too much but uh...

    I haven't played too much and I still haven't been able to work up the motivation to go back and give it a fair shot. I was really excited for it too and we got it at near full price and I feel horrible about that because it didn't grab me in any way. Would it be worth it at a discount price? Maybe. I can't comment yet.

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