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I don't know man, living worlds can feel dead and dead worlds can feel alive. I much prefer a world where every NPC and prop has meaning making the world feel immersive and alive (ie Dark Souls, FFX) as opposed to large amounts of filler in a world making it feel dead (ie Oblivion, large parts of FFXII). So whether worlds are dead/alive only counts for anything if what is within them fits and adds meaning/immersion.
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