I've always been a big proponent of choice in games, but I don't think romance options have ever been implemented well. There's less of that "KISS ALREADY DAMNIT.... omg yes they kissed " when you're the one controlling it. Like, there's a love score and you just need to talk to someone X times to make them love you and it's like "kill six wolves, level up. talk to cute but shy girl in my party six times, get romance achievement."