I'm a sucker for romances, but I don't think they are often done particularly well. Visual Novels are nice in that the good ones generally will give you options unless it's just a generally straight forward story, and those options often all have some good care and attention to them to keep the quality up. I don't have much experience with them so I could be wrong though.

When you get into things like Final Fantasy or Mass Effect territory, I think I prefer not having choices. I feel like there's not as much quality control with the stories of different romance options in things like Mass Effect, while I think something like Final Fantasy usually has a more cohesive, natural progression. Like I said in the other thread, I'd like to see more risks taken with regards to writing the romance aspects in game stories though.

I'm like barely awake right now, so I kind of doubt this post made any sense. ZzZzZz