Quote Originally Posted by ToriJ View Post
Depends how much of a challenge you want. For me? I like to have fun. I'm not having fun if I'm constantly dying over stupid trout. And when I finally get past said challenging part the only thing on my mind is, "I'm not doing that again." And I don't. Not worth the headache.
That's how I feel. I don't mind a challenge, but I can't stand it when I don't make any progress. And since it keeps getting brought up, Ninja Gaiden isn't hard. It's unfair. A surprise Eagle over a pit that sends you back two screens is just dumb and getting to the final boss which when you die to, well send you all the way back to the start of 6-1 is especially dumb when those eagles only send you back to 6-3. Castlevania on the other hand was hard hard. Everything was placed in way to give you a challenge to get over, but it never felt unfair. Even the Medusa Head and Axe Knight hallway wasn't unfair. I mean, it was brutal and one little slip up most likely meant death, but it was your fault.

I love MegaTen, but it's difficulty leans towards the Ninja Gaiden side of the scale. If you enter a new dungeon, at full health and get ambushed and die before you can make a turn, which MegaTen is famous for, than that's dumb. They've got some good fights that do require some thinking, but it's still a turn based RPG and as long as your numbers are bigger than their numbers you'll win.

Sure that's not always true, for their games or turn-based games in general. Take the final boss of Disgaea D2 for example. It has a passive that punishes you for having bigger numbers and this is Disgaea, a game famous for absurd numbers. He was Lv84 and my team was in the early hundreds, statistically speaking it should have been a breeze, but that little thing turn it into one hell of fight and it was awesome. I got my ass handed to me my first attempt, but it was my fault. I didn't look at what he could do or observe the battlefield, I just sent Laharl up there to poke him.

And I guess that's what I'm trying to get at. I don't like RNG-type difficulty that is out of the players hand like eagles with pushback or ambushes followed by four Megidos. I like difficulty that I can overcome. If it's too much of the former, I'll just lower the difficulty. I have a job and bills and I don't want to spend 30+ hours just to make a 1% of progress.