Tomorrow's poll better be either "Did you like the chocobo races (VII)?" or "Did you enjoy Chocobo Hot and Cold (IX)?", and if every single person doesn't vote yes, I'm rage quitting this site.
Yes, I am a mathematical wizzkid
No, 2+2=5. Dur.
Tomorrow's poll better be either "Did you like the chocobo races (VII)?" or "Did you enjoy Chocobo Hot and Cold (IX)?", and if every single person doesn't vote yes, I'm rage quitting this site.
Chocobo hot and cold was lame.
everything is wrapped in gray
i'm focusing on your image
can you hear me in the void?
Chocobo Hot and Cold was like cocaine to me. I played it more than I played the rest of the entire game.
I found it frustrating and annoying. Hey, look the core popped up a "1" again. So all those echo bonuses you've been building? Yeah, they're useless, because you're going to clear this one immediately.
That single RNG aspect, and the fact that more "difficult" opponents simply mean that they pop up a "1" more frequently, torpedoed the entire game.
The math itself isn't hard. There was a nice bit of tactics to figuring out how to set and maintain your echo bonuses without clearing the entire board too quickly. I appreciated that.
But having the RNG be able to just burn through your turns, and giving you no recourse to stop it, completely ruined the game.
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I am personally a big fan of this game because I'm pretty good when it comes to numbers. The 4 tokens they give you, being 2, 3, 5 and 7 work for all instances.
1 - Any of the above
2 - 2, or any two other
3 - 3, or 7+5 or
4 - 7+5
5 - 5 or 3+5
6 - 7+5 or 7+3+2
7 - 7 or 5+2
8 - 5+3 or 7+5+2
9 - 7+2.
You can use these to keep any chain going and build on it with the outside numbers. So if the bonus is 5, choose a 3 and then build up the surrounding numbers such as 4+1 or 7+3 until you run out before bringing it back to the 2 to match it all off. It's super easy but I know people seem to dislike this particular game.
the difficulty is in building the same number of combos every time , not defaulting to the simplest solution every time . You don't get points for only using core coins do you?
everything is wrapped in gray
i'm focusing on your image
can you hear me in the void?
There is one recourse to stop it, and that is using multiplier echos instead of coin count echos. It doesn't work in the tournament of course, but you can use them outside of it. They actually make the game almost hilariously easy because keeping up your chain is pretty trivial, and the amount of echo bonus you get keeps rising and rising. Even the creature create elite players that require an average of 20 quota per turn (500 in 25 / 600 in 30) aren't that challenging.
FFX-2 easily had the worst mini-games of the two.
I still don't know what possessed them to ruin Blitzball.... "Sigh" if Only some glorious hacker could put old blitzball into FFX-2.... you'd have a near perfect game.
"The Save Sphere debacle of 2014: Never Forget"
That's off topic, but I'll agree. Blitzball in x-2 is very boring.
everything is wrapped in gray
i'm focusing on your image
can you hear me in the void?
I hated it until some guy uploaded a program where you plug in the border and core coin numbers, plug in the core sphere number and what echo you're using, and it calculates what moves to do.
It is bare faced cheating, but I don't care. I am simply not a quick, mathematical person and I really want Lady Luck to get CONGRATS! and earn, like, sooo much money.