
Originally Posted by
Bolivar
The great majority of AAA games ship fine. The few that don't are over-sensationalized by the media to generate clicks, or by forum posters so as to fit their agenda.
The launch of Sim City was most definitely not over a sensationalized. And I'm sure the people who bought BF4 and couldn't even play it didn't feel like they were exaggerating to fit some fictional personal agenda.
The reality is games do get released in a poor state to meet deadlines far too often, and just because they worked well enough for some does not mean that is the experience of the majority, or at least a sizeable minority. And I don't blame anyone not willing to tolerate paying money for a game that doesn't work until days or even weeks later (such as with BF4 where they eventually pulled everyone who was working on DLC so they could try and fix the main game weeks after release). It'd be like buying a computer, getting it home, and finding out the monitor doesn't work. It's a situation that may be fixed in relatively short order, but you still paid money and have to wait or go through even more effort to get to even use it. Except it's worse in the case of games to some extent because their QA frequently find most of the issues and the game is still released anyway instead of being pushed back another week or two.