Originally Posted by
Bolivar
25% for a derivative work, without needing to go to the rights holder first, is highway robbery in the IP licensing world. They're lucky the Workshop implemented this at all.
Steam Workshop has always been an inferior experience for anyone serious about modding their games, so on the one hand, I want to believe this won't have a huge impact.
But the pessimistic part of me thinks thinks it absolutely will. If people expect to get paid for streaming games on Twitch, obviously the very talented modders in the community will as well. Already a Skyrim modder (isoku, creator of Wet & Cold) has withheld a major update to a popular mod, now releasing it for a premium, much much the ire of the community. So its already stifling free mod develoment. I can't imagine what this will do to total enhancement guides, when many of the top tier mods across various categories are premium. This could have the positive effect of incentivizing people to spend more effort creating larger, higher quality, and less buggy mods. But if the basics start charging premiums, such as the script extenders, mod organizers, and unofficial patches, I might really have to step away from the hobby. That would be an extreme scenario, though.