I just don't feel the need to think so black and white about this. I think Steam is a great service, but I don't think they are infallible. But I also don't think that they are evil, nor do I think they are going to turn completely evil and destroy PC gaming with their monopoly. I'll admit, their monopoly makes me a bit nervous about a lot of things, but I just haven't seen anything that gives me any serious worry about them... not even this modding thing.
I honestly believe (even before Gaben said so recently) that this was done with good intentions. There's a community of hardworking and talent modders. Maybe we could find a way to use our position to act as a licensing middle-man and find a way to help those modders get paid and incentivize a higher quality of modding.
Are you going to tell me that Youtube videos now are of lower quality since Youtubers were able to start getting paid ad revenue? You'd be lying. The quality of content on Youtube has skyrocketed.
People also seem to think that people will just make a ton of tiny, crappy little cash grab mods rather than large scale, high quality mods like Frostfall. Once again, looking at the Youtube model, I don't think that really proves to be the case. The cream rises to the top and people who consistently put out quality content are doing better. Reputations build and word gets around. Most of the best modders already are intrinsically motivated to make high quality products and will continue to do so and will just have the incentive and potentially the ability to make them better quality.
I make a living playing music. If I didn't get paid to do it, I couldn't spend all day polishing and practicing. I'd spend 8 hours at a "normal" job and try to find a tiny amount of time to improve my playing if I wasn't tired and defeated after work. Then I'd show up to a crappy gig where they are "paying me for exposure" only to have a bunch of patrons complain about my playing or the lack of music selection I'm playing, and I'd probably say screw it.
That sounds a lot like a modder's life. Making a mod in your spare time, then fielding 100s of complaints about content, quality, compatibility, load order, etc. Everyone says you need to do it for free forever and the only way you should get paid is if you "make it big" like the Falskaar guy.
And that's the problem... that's how everyone thinks of working in creative fields. You either "make it" or you don't. They don't realize how much of a lottery that BS is. There are tons of people just quietly doing quality work behind the scenes. It's easier to hone your skills when you can at least make some of your income doing it. Otherwise, only the most privileged will ever have a shot because mommy and daddy are sitting around helping nurse little Trust Fund Jr.'s little hobby for a decade until he gets good enough to make it big.
Ultimately, I think Valve had good intentions and the entitlement of the community (most of them mod users rather than makers) is what soured it. We all live in a world where we want constant entertainment of ultra-superior quality, for free and without ads and view artists as not contributing anything practical to the world... they are people who need to get "a real job" or they should just do it out of the love and passion or they are sellouts.
Love and passion don't pay the mortgage and buy groceries.