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Thread: Fire Emblem: If

  1. #1
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    Default Fire Emblem: If

    How the HECK have we not have a thread covering the upcoming title Fire Emblem If yet?



    After the massive success of Awakening, it was only natural that Nintendo would make another game, and so here we go!

    This time, things have been changed up. Quite a lot, in fact.



    This game is one of the most story driven in the franchise, and is centered around themes of bonds and choice.

    The player character is the main Lord of this game. Wielding a Dragonstone and a Sword, the Avatar (default Japanese name: Kamui) is a powerful unit. Yet not a free one. Born a noble member of the Hoshido ruling family, a hostage exchange led to Kamui growing up amidst the royalty of the kingdom of Nohr. Historical Note:Exchanging children like this was actually quite a common practice amidst medieval kingdoms, and was often used as part of a dispute settlement. The victor would claim a noble child of the loser, securing a claim on the royal line, while allowing the defeated state to maintain sovereignty. Though the cause of Kamui growing up in Nohr has not yet been revealed.

    The two kingdoms erupt into violent conflict once again when Nohr invades Hoshido. Kamui goes through six chapters of introduction, and is then faced with a choice. Does he side with his birth family, in Hoshido? Or does he side with those who raised him, in Nohr?

    What follows is two entirely separate campaigns, each the length of the story in Awakening, exploring the different choices. In a literal battle of nature versus nurture, Kamui must act as he feels is right.


    However, there is more to this choice than just the story. Hoshido's path plays out very similar to Awakening. You have a world map that you can navigate and grind on to your heart's content, as well as take on paralogues and other optional content at your own pace, when you're read. The story on the Hoshido side is a fairly traditional "help the good guys against the invading attackers". The Hoshido side is also the easiest of the campaigns.


    Then we get to Nohr. On the Nohr side, things are very different. The story revolves around changing Nohr from the inside. Despite Nohr being the aggressors, Kamui is working to do what he believes is right for both countries from within the bounds of his family and friends. There is no world map, instead chapters proceed one after the other the way they do in the elder Fire Emblem games. The Nohr campaign is the hardest of the stories available.


    There are two versions of the game. One comes with the Nohr campaign, the other comes with the Hoshido campaign. However, whichever version you choose will have DLC to unlock the missing campaign. NOTE: The two versions are currently only confirmed in Japan. Discussion of the Westernized release has only referred to a single game, so it is possible the West may only get one version with both campaigns on it.

    Why do I specify "easiest" and "hardest"? Because there is a third, middle path. Only available as DLC (or preloaded on the Special Edition currently only confirmed for Japan), this features a third, separate route that is just as long, but lies between the two in difficulty. Little else is known about it, though it is speculated to be a path either fighting both sides or uniting them both against some other threat.


    Each story path you pick up comes with three new save files, for a total of nine. You will also find yourself fighting characters on one path who would join you on the other, making certain bosses have far more emotional impact when you are taking down old friends or relatives.



    The changes do NOT stop with two stories in one, however. This game has also received some significant retooling to it's mechanics.

    First, something I think Pumpkin will love: There is now a Phoenix Mode! For people who struggled with Casual, this new mode will resurrect a character who dies in battle after a turn. So if you did get utterly stuck, you now have a way to enjoy the Supports and story line without the needless grind and frustration!

    Weapon Durability has also been axed. The game has been built and centered around weapons that last forever. Weapons have more significant effects. For example, the Bronze Sword cannot score a critical hit, but gives you +10 to Dodge (which reduces enemy chances of landing a critical hit). The Silver Sword lowers your Dodge by 5, and inflicts a Strength and Skill penalty of -2 for the following turn after you attack with it. These are some pretty hefty changes to the old system, and will take some adapting to.

    The Weapon Triangle has been revamped! Magic, Bows, and the new weapon class Hidden Weapons (which includes Shurikens and other Ninja weapons) join the standard Axe>Lance>Sword triangle, giving us:
    Axes + Bows > Lances + Hidden Weapons > Swords + Magic

    Enemy units can now use Pair Up! This is a pretty significant change that should certainly reduce the overpowered mechanic somewhat. Also, Dual Guards have apparently been nerfed, with a new Shield Gauge that changes either how often they can occur, or how much damage they can stop.





    Though we have to wait until Q1 2016 for the game, it's releasing in Japan in just a month! Here's hoping that the game is as fantastic as it looks!

    GameXplain's Discussion Videos for those looking for more detail:



    My friend Delzethin is currently running a GoFundMe account to pay for some extended medical troubles he's had. He's had chronic issues and lifetime troubles that have really crippled his career opportunities, and he's trying to get enough funding to get back to a stable medical situation. If you like his content, please support his GoFundMe, or even just contribute to his Patreon.

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  2. #2
    Pinkasaurus Rex Pumpkin's Avatar
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    Sounds exciting and I like the new Phoenix mode if it makes things easier! So is this any 3DS, I can't keep track with all of the new 3DS's >.<

    Are there still romances?

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    Quote Originally Posted by Pumpkin View Post
    Sounds exciting and I like the new Phoenix mode if it makes things easier! So is this any 3DS, I can't keep track with all of the new 3DS's >.<

    Are there still romances?
    The game will work with any 3DS. Currently, the only game which is exclusive to the New 3DS is Xenoblade Chronicles 3D. So you're good to go.

    There are still Support conversations and romances. Children have not been mentioned, though.

    Phoenix Mode should make the game considerably easier. If there is a failure condition, it would either be having everyone wiped out in the same turn, or losing your leader. Anything else, and you can recover from it because your characters will come back to life.
    My friend Delzethin is currently running a GoFundMe account to pay for some extended medical troubles he's had. He's had chronic issues and lifetime troubles that have really crippled his career opportunities, and he's trying to get enough funding to get back to a stable medical situation. If you like his content, please support his GoFundMe, or even just contribute to his Patreon.

    He can really use a hand with this, and any support you can offer is appreciated.

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    Pinkasaurus Rex Pumpkin's Avatar
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    I am excited then

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    Looks pretty cool! Getting Let Us Cling Together vibes from all the choices.

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    I will likely buy it, likely love it, and likely not beat it, just like the last one. Fantastic games, with weird pacing issues. Same complaint I have with all Japanese strategy RPGs. Just battles and plot. Not enough down time, and almost never any opportunity to explore, with limited engagement with other characters, and a limited map to hop around on

    But still a fantastic story, with fantastic characters, and really fun (if repetitive) battles, worthy of a purchase



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    Banished Ace Recognized Member Agent Proto's Avatar
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    I'm ĺooking forward to this game.

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    The character that interests me the most is on the harder path though

    Also when is this expected? 2016? Ugh, stupid not being the future

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    Quote Originally Posted by Pumpkin View Post
    The character that interests me the most is on the harder path though
    Even on the hard path, you'll be all but invincible. It may take longer, but I don't think you'll have too much trouble with it.

    Besides, I'd be honestly surprised if there was no way to recruit the characters from both sides in one play through. I mean, a lot of past games in the series have let you recruit villains before, through end game bonus objectives. Those characters needed MORE added to them than these characters would. If we can recruit Aversa, Gangrel, Walhart, and Yenfay, I don't see why we couldn't recruit characters from the other story at some point.

    Also when is this expected? 2016? Ugh, stupid not being the future
    /agree
    My friend Delzethin is currently running a GoFundMe account to pay for some extended medical troubles he's had. He's had chronic issues and lifetime troubles that have really crippled his career opportunities, and he's trying to get enough funding to get back to a stable medical situation. If you like his content, please support his GoFundMe, or even just contribute to his Patreon.

    He can really use a hand with this, and any support you can offer is appreciated.

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    Banished Ace Recognized Member Agent Proto's Avatar
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    We'll find out more information about the game over the summer after it releases in Japan this year. Though, I think it's dumb that this game isn't seeing a worldwide release rather than a (long) delayed release for the West. Ugh.

    Apparently, I have been declared banished.

  11. #11
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    Another excellent discussion, that also points out new details from the recent Famitsu article.

    Aqua, the dancer character, is apparently a Nohr noble raised by the Hoshido, much as Kamui is a Hoshido noble raised by the Nohr. Definitely seems like a traditional hostage exchange situation to me.

    They also point out that with weapons putting stat detriments on you when they're used, it might no longer be powerful to send out a single powerful unit to let 300 enemies break themselves upon him. If you get a stat penalty with each attack, you might wind up vulnerable before too long.

    Some really interesting news in there.
    My friend Delzethin is currently running a GoFundMe account to pay for some extended medical troubles he's had. He's had chronic issues and lifetime troubles that have really crippled his career opportunities, and he's trying to get enough funding to get back to a stable medical situation. If you like his content, please support his GoFundMe, or even just contribute to his Patreon.

    He can really use a hand with this, and any support you can offer is appreciated.

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    For anyone who managed to pick up the Fire Emblem amiibos, it is now confirmed that they work with If, and will bring in their corresponding units. And apparently, they will have both voices and dialogue!
    tumblr_np7oghpDZY1s66kreo1_1280.png

    We also have confirmation of one of the most popular features from Pokémon XY coming to Fire Emblem If.

    That's right, it's Fire Emblem-amie!




    Not yet confirmed whether it affects dodge and crit chance yet, or allows units to survive lethal attacks with 1HP.
    My friend Delzethin is currently running a GoFundMe account to pay for some extended medical troubles he's had. He's had chronic issues and lifetime troubles that have really crippled his career opportunities, and he's trying to get enough funding to get back to a stable medical situation. If you like his content, please support his GoFundMe, or even just contribute to his Patreon.

    He can really use a hand with this, and any support you can offer is appreciated.

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    Quote Originally Posted by Skyblade View Post
    That's right, it's Fire Emblem-amie!




    Not yet confirmed whether it affects dodge and crit chance yet, or allows units to survive lethal attacks with 1HP.
    Okay, this is just plain weird.


    Your units aren't your pets, for God's sake!

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    Banished Ace Recognized Member Agent Proto's Avatar
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    Also a Japan exclusive Nintendo Direct with more information on FE if besides the amiibo support and the "Fire Emblem-amie"

    This should be an initiative for me to collect the rest of the FE amiibo. I only have Lucina so far.

    Apparently, I have been declared banished.

  15. #15
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    Quote Originally Posted by Bravely Proto View Post


    Also a Japan exclusive Nintendo Direct with more information on FE if besides the amiibo support and the "Fire Emblem-amie"

    This should be an initiative for me to collect the rest of the FE amiibo. I only have Lucina so far.
    I hadn't had time to post it all this morning. I was planning on doing a full info dump for it later in the day.

    But I really wanted to see a few reactions to those images first.
    My friend Delzethin is currently running a GoFundMe account to pay for some extended medical troubles he's had. He's had chronic issues and lifetime troubles that have really crippled his career opportunities, and he's trying to get enough funding to get back to a stable medical situation. If you like his content, please support his GoFundMe, or even just contribute to his Patreon.

    He can really use a hand with this, and any support you can offer is appreciated.

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