So don't use it. Heck, we don't even know what it really entails, we're just making wild assumptions at this point. Because it's fun, and it leads to all the awkward reactions. I'm guessing it is only for characters you romance, but who knows?
But there's still plenty more to get excited about! I mean, the Castle building looks fantastic. I love that sort of planning and management simulator, but they are rarely enough to base a game off of. But using one to boost my abilities in Fire Emblem? That'll be grand. I'm super curious to learn what the quarry gets you, or what sort of customization you have in how you upgrade shops.
The new weapon system sounds fantastic. It'll get away from the hoarder's syndrome that has plagued the series. "Oh, I shouldn't use this Brave Sword now, because I'll need it for the boss later". Then by the end of the game you have a full arsenal of super weapons and you mow it down easily.
The infinite durability system seems to be adding a bunch of situational usage to the weapons. "Ok, I don't want this character getting hit this turn, so I'll have him equip this weapon that boosts dodge, even though its really weak", or "I need to mow down this enemy before it attacks, so I'll use my powerful Silver weapon, even though it means I'll be weaker next turn, it'll be worth it to get rid of this guy". There's a ton of tactical options it opens up.
I'm also really psyched for the possibility of siege battles. Getting to actually tear down buildings will be awesome, and I hope that becomes a mechanic in the main game, not just StreetPass battles.





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