My point was that I don't see how it is possible to create a world that appears large without incorporating some sort of scaling or off-camera movement between areas. The only other options are to create something that is actually quite small in a real world sense (ala FF12), or create something with miles and miles of relatively un-intesting terrain, (ala travelling across continent in real life)
If you could imagine that all the FF12 maps required a good deal of travel between... well then you are lucky your could count on that to enhance the game play experience. However I don't see how you could assert that that is the defacto assumption that everyone would make. The way they are laid out in an interconnecting manner in the main map very much implies that they are close together. Especially when they are laid out identically in 'indoor' settings in which you know all the maps are in close proximity.




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