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Thread: What is something you want that has never been done in a RPG before?

  1. #16
    Famine Wolf Recognized Member Sephex's Avatar
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    Quote Originally Posted by Pumpkin View Post
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    Start Trek: TNG
    Holodeck
    No one would ever see me again because of porn.

    That's right, I would load a computer in there and surf the internet! I am a dirty man!

    I feel like you could do that without the holodeck



    /sees herself out


    Quote Originally Posted by Fynn View Post
    I always wanted to see a game that looks like Amano's artwork. Not just Amano-inspired monster designs or portraits - I want the whole game to look like a flowy, Amano painting.
    That would be cool. I imagine it would be like Okami, but styled after Amano, like you said!

  2. #17
    Yes homo Mr. Carnelian's Avatar
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    Quote Originally Posted by Pumpkin View Post
    This would be impossibe to pull off, but your party being imported characters from other games. Like you choose whoever you want and you get up to, I dunno, 10 characters, and you can pick 10 new ones next time and it can be ANY CHARACTERS and your game will make them react and speak accordingly

    It will never never happen and I don't expect it to, but that's like my RPG fantasy
    It's interesting to imagine how characters would adjust to living in a different world.
    Are there any character and RPG world combinations which you think would be really interesting?

  3. #18
    Pinkasaurus Rex Pumpkin's Avatar
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    Pumpkin Contrary (Sargatanas)
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    Too many to list. But right of the bat I think mixing Tales series characters and Final Fantasy characters would be great fun!

    Basically take my list of top video game characters and throw them in together in all different combinations. Gosh I would replay that game so much. "How does this character get along with this one? How about these two or these three? Oh what would this party be like? WHAT IF THEY WERE ALL ARCHERS? ALL BLACK MAGES?"


    I'm sad this doesn't exist now, someone invent it for me

  4. #19
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    Mirage Askai (Sargatanas)

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    An openly homosexual main character, in a game where you can't choose what the main character is into. Bonus points if the character is also in a relationship.
    everything is wrapped in gray
    i'm focusing on your image
    can you hear me in the void?

  5. #20
    Yes homo Mr. Carnelian's Avatar
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    Quote Originally Posted by Mirage View Post
    An openly homosexual main character, in a game where you can't choose what the main character is into. Bonus points if the character is also in a relationship.
    This! This!

  6. #21
    Radical Dreamer Fynn's Avatar
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    Quote Originally Posted by Mr. Carnelian View Post
    Quote Originally Posted by Mirage View Post
    An openly homosexual main character, in a game where you can't choose what the main character is into. Bonus points if the character is also in a relationship.
    This! This!
    Yas!

    You know what else would be cool too? An older main protagonist. I want a badass grandpa or grandpa as the main character.

  7. #22
    Yes homo Mr. Carnelian's Avatar
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    Quote Originally Posted by Fynn View Post
    Quote Originally Posted by Mr. Carnelian View Post
    Quote Originally Posted by Mirage View Post
    An openly homosexual main character, in a game where you can't choose what the main character is into. Bonus points if the character is also in a relationship.
    This! This!
    Yas!

    You know what else would be cool too? An older main protagonist. I want a badass grandpa or grandpa as the main character.
    More diversity in general would be good.

    It seems that most characters in video games are young, white and heterosexual.

    Some variation would make things more interesting.

  8. #23
    'Just Friends' Formalhaut's Avatar
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    More positive black characters. Seriously, besides games where you create the protagonist (and can therefore make them BME) there are really not that many positive black characters, especially in RPGs. Like, what gives?


  9. #24
    Witch of Theatergoing Karifean's Avatar
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    An RPG with branching paths where the MC is literally the insert player, as in they remember anything and everything you've seen across your playthroughs; and you get to act accordingly in any situation.

  10. #25
    Skyblade's Avatar
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    The ability to answer certain questions, instead of having the game answer them for you.

    tumblr_lw7mu6OX9h1r2mho4o1_500.gif

    Put a Yes/No box here, please.

    its_not_great.jpg

    Another necessary Yes/No box that the devs didn't include.
    My friend Delzethin is currently running a GoFundMe account to pay for some extended medical troubles he's had. He's had chronic issues and lifetime troubles that have really crippled his career opportunities, and he's trying to get enough funding to get back to a stable medical situation. If you like his content, please support his GoFundMe, or even just contribute to his Patreon.

    He can really use a hand with this, and any support you can offer is appreciated.

  11. #26
    Bolivar's Avatar
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    Procedurally generated stories seems like the next frontier for RPGs. I would like to see something like the later Elder Scrolls, where all the NPCs have routines and personalities, and everytime those interests conflict with eachother, they create a procedurally generated quest. Then that NPC's story continues to progress and the relationship with the player character evolves based on how the player interjects as the stakes continue to get higher and higher. Even wars would build up and play out a different way everytime. Most open world developers strive to create a "living, breathing" world and this seems like the next step for Bethesda's radial AI experiments.

  12. #27
    Memento Mori Site Contributor Wolf Kanno's Avatar
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    Quote Originally Posted by Bolivar View Post
    Procedurally generated stories seems like the next frontier for RPGs. I would like to see something like the later Elder Scrolls, where all the NPCs have routines and personalities, and everytime those interests conflict with eachother, they create a procedurally generated quest. Then that NPC's story continues to progress and the relationship with the player character evolves based on how the player interjects as the stakes continue to get higher and higher. Even wars would build up and play out a different way everytime. Most open world developers strive to create a "living, breathing" world and this seems like the next step for Bethesda's radial AI experiments.
    While not nearly on the scale you're asking, Xenoblade Chronicles actually did something like this with their NPCs. Most of the games sidequests unlock by chatting with the NPCs and expanding their relationships with you and each other and many were branching with your choices changing some of the dynamics of the characters. Granted it was all scripted to work in a certain order but by mid-game you would find that each town had several stories and conflicts going on that doesn't necessarily tie with the main plot but built them into richer environments. The game even kept track of all the NPCs for you and their relationships.


  13. #28
    tech spirit
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    Quote Originally Posted by Skyblade View Post
    The ability to answer certain questions, instead of having the game answer them for you.

    tumblr_lw7mu6OX9h1r2mho4o1_500.gif

    Put a Yes/No box here, please.

    its_not_great.jpg

    Another necessary Yes/No box that the devs didn't include.
    Is this really something that has never been done in an RPG before?
    everything is wrapped in gray
    i'm focusing on your image
    can you hear me in the void?

  14. #29
    Skyblade's Avatar
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    Quote Originally Posted by Mirage View Post
    Quote Originally Posted by Skyblade View Post
    The ability to answer certain questions, instead of having the game answer them for you.

    tumblr_lw7mu6OX9h1r2mho4o1_500.gif

    Put a Yes/No box here, please.

    its_not_great.jpg

    Another necessary Yes/No box that the devs didn't include.
    Is this really something that has never been done in an RPG before?

    The second one may have been done. But the first? Nope. When has an RPG actually given you the opportunity to completely change the course of the story in such a radical way, outright joining the villains? That would change EVERYTHING about the rest of the game.

    Well, Fire Emblem If is doing it. But that game isn't out yet.
    My friend Delzethin is currently running a GoFundMe account to pay for some extended medical troubles he's had. He's had chronic issues and lifetime troubles that have really crippled his career opportunities, and he's trying to get enough funding to get back to a stable medical situation. If you like his content, please support his GoFundMe, or even just contribute to his Patreon.

    He can really use a hand with this, and any support you can offer is appreciated.

  15. #30

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    I'm with Fynn on mature characters. I wouldn't be opposed to playing a grandpa character. But playing a character older than like 21 is extremely rare as it is. So even playing someone in their late 20s or early 30s would be a breath of fresh air

    I honestly think it'd be really amusing if the town's blacksmith had to put his hammer to use saving the town or something. Even more interesting if they didn't have a more workable trade. Have an Inn keeper be the only towns person willing to venture out and save the country or something. It doesn't always have to be teenagers willing and eager to help



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