Quote Originally Posted by Cloudane View Post
Have we seen this interview with Nomura?

http://www.engadget.com/2015/06/17/f...rview-e3-2015/

Hate to be a whiner but even with what extremely little he said, this pretty much confirms all the fears that set in with me once I stopped hyperventilating and came back down to Earth.

Key comments:
"We don't need two of the same thing."
It's very likely that not everyone is going to like everything.
we can't have these upgraded, beautiful 3D models of Cloud and Barrett, still lining up in a row, jumping forward to attack an enemy, then jumping back to wait for their next turn.
But there is some good news

if we took away parts like the lighter moments of the game, then it would no longer be FFVII.

So yeah... they're still sticking with the line of "we can't do these oldschool things in HD, it wouldn't make sense" (which is BS, as anyone who has played Lost Odyssey knows, but it's against SE's principles). It's not FF7... it's a game based on a re-telling of FF7. So, I expect: MMORPG or hack-and-slash style battles, corridor based world, menu driven airship, retconned characters and designs, materia based sphere grid type system, no or completely reimagined chocobo breeding ("would they really sit through generations of chocobos while Meteor looms overhead?" I can hear Nomura say) etc... meh, considerably less hyped now!

It'll still be interesting to see what they make of it and see various situations in better graphics. But remember things like how Kalm in... I think it was Dirge? was basically a massive city. Classic example of totally changing the feel of it. So whilst I'm sort of excited to see what things end up looking like, part of me is actually fearful of playing it in case it ruins the image in my head of how the FF7 world works.
Half of the things you mention make no sense. Why would there be a sphere grid system? Why would it be MMORPG-like combat?