Quote Originally Posted by Bolivar View Post
I just don't understand the other side in this argument and your post is kinda emblematic of why. Everyone who bashes GT5 or claims Forza is better never actually articulates why and, even if they do, it never has anything to do with the actual gameplay. Just look at what Sharky is complaining about - too many similar cars when the game had rally racing, NASCAR, pick up trucks, 1970s volkswagon vans, World War II jeeps, an entire section dedicated to Nurburgring and go karts.
Okay, since you missed the other thread I'll give you a pass. Here's what I'm talking about that I had issues with while playing GT5 or reading about GT6. Understand that I have not played GT6, and I might be pleasantly surprised. These comparisons were from GT5 vs. the Forza from that time. (Forza 4?)

Quote Originally Posted by sharkythesharkdogg View Post
Gran Turismo. Create real, effective car damage. Update the sounds for most of the cars. They still sound like they did in GT2 half the time. Bring back some of the original fantasy tracks, and expand the amount of real world tracks available. Introduce a deeper, more realistic modification subsection.

All of this stuff is seriously lacking, and makes the game feel really pretty, but otherwise dated.

Take all of this and make it available through playing the game, not paid for DLC.
Also, driver AI or rather perhaps it's about time they actually had some. The AI cars are pathetic. Perhaps a system like some fighting games have created where AI for drivers is based on online profiles of real, talented players.

I've heard GT6 expanded the GT5 content a good bit, but with that came a lack of polish. Yes they had a lot, but no it wasn't the finely honed series I've come to expect. Once again, this is what I have read.

The reason I liked Forza more (outside of the most recent one which was also DLC heavy) was that even though it had a more narrow focus in both car and track selection, I felt it was narrowed down for a purpose.

The cars sound like they should, they look like they should, and they drive like they should. Inside and out. Each car had it's own personal showcase highlighting its more famous features. I've driven enough cars as speed in my time to know how a fair amount of them should feel. Forza accomplishes the immersion factor way more than Gran Turismo. You can create controller set-ups where you have a real clutch button, and it's sensitive. For the true driving experience of many older cars, that's a must. They don't have paddle shifters, but if I hop in a '78 Datsun Z in Gran Turismo it's going to shift like it has a sequential dogbox with straight cut race gears. That just doesn't feel right.

I also appreciate Forza's modification ability much more. You have the ability to do any modification from Gran Turismo (as far as I can tell) along with serious changes GT doesn't have provisions for such as complete motor swaps.

As for tracks, I simply liked the variety more. They had less tracks, but they were more varied geographically. There were many forgotten tracks in Europe and North America that finally got some recognition in Forza.

Looking at GT6 vs. the current Forza, it certainly looks like GT has stepped up the game. If their content quality can match the quantity then I can certainly forgive some concessions like sound, AI, and crash damage, but the series has also been around much longer.

Like I said, a lot of complaints I had are ones I've had since GT2. While I like lots of content, I'd honestly prefer less content done to a higher standard.