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Thread: The Show Must Go On! Six Things You Didn't Know about FFVI Thread 2.0

  1. #16
    Master of Kittens Galuf's Avatar
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    Galuf Luna (Sargatanas)

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    "Six things you didnt know about FFVI"

    Thats alot of 6 things. ALOT
    Lady Jen and Me <3

  2. #17
    Memento Mori Site Contributor Wolf Kanno's Avatar
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    281. According to an interview with Kitase around VII's development, the development team wanted to have a scene (possibly the ending) where Relm would paint various pictures of the cast during pivotal moments in the game. What was interesting is that they wanted all the drawings to be in Amano's style. Unfortunately the hardware at the time made this impossible and the scene never left the planning stages.

    282. You know the Ten Moogles that help Lock out in the Narshe mines? Well barring Mog, the other nine all share data with one of the main party members, which means if you switch their Row, when the correct character appears, they will follow suit much like the Banon/Leo example I mentioned before.

    283. Speaking of which, there is an actual glitch in the game that lets you replace Celes with her Moogle counterpart, though said Moogle has horrible stats, locked equipment, and can't use Espers. The moogle's sprite is replaced by Celes' sprite when you reach the Opera but they are not actually switched out either.

    284. That same Moogle also has a glitch where their equipment is removed and placed into you inventory automatically when you reach the Floating Continent, despite the character no longer being in your party.

    285. Remember when I mentioned that FFVI had an unused lyrical track? Did I also mention that the track is sung by Nobuo Uematsu and the entire VI development team, or that the game's director Hiroyuki Ito wrote the lyrics? In fact I'll just let you listen to it...



    286. VI was the first entry in the series to have the soundtrack (somewhat) released in the West as part of a mail order campaign. The OST was called Kefka's Domain: The Complete Soundtrack from Final Fantasy III.

    287. Nobuo Uematsu once said that he almost quit making game music after finishing the OST for VI because he felt he had accomplished everything musically he wished to in the medium and didn't believe a future project would match the excitement he had with VI.

    Quote Originally Posted by Nobuo Uemtaus
    Final Fantasy VI was a sort of ending point for me. Not just the music, but the whole game. I thought, if I do this work for the rest of my life, how many more games will I be able to do? With the satisfaction and excitement I felt after finishing that project, I thought I had reached my primary goal, and could quit doing game music with no regrets.
    288. Did you know that Interceptor's special moves Takedown and Wild Fang are actually magic-based? The reason they do so much damage is because they ignore defense. Gives new meaning to his fan-nickname of "Interceptor the Wonder Dog"

    289. Ever wonder why the Phantom Train has an Impressario as well in the SNES version? Possibly because the Impressario we know is called Dancho in Japanese which roughly can mean "leader/commander of" and he may have originally been translated into English as Conductor (as in musical conductor) but decided that Impressario was more accurate. This may have screwed with the programming and accidentally renamed the Train Conductor to Impressario as well.

    290. The Fake Mustache is actually meant to be a shout out to the Impressario as well, since the original name of the Relic was Dancho's Mustache.

  3. #18

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    I declare this thread awesome. I only knew like 3-4% of this stuff and I love FF6

  4. #19

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    I don´t know if this was stated here before, but....

    FF6 has several elements from the Star Wars movie series:

    You fight against an evil empire.

    Empire soldiers use helmets similar to Star Wars' stormtroopers.

    The empire soldiers names Biggs and Wedge came from 2 rebel X-Wing pilots, friends of Luke Skywalker.

    The Ultima/Atma Weapon is portrayed as a lightsaber.

    The main villain uses an old "power", forgotten by ages, towards global domination... Magic on FF6, The Force on SW.

    The main villain can use a huge planet-destroyer ray (Kefka´s Light of Judgment and Vader´s Death Star ray).

    HarvestDude™

  5. #20
    Memento Mori Site Contributor Wolf Kanno's Avatar
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    292. In a recent interview Kitase gave for Edge Magazine on the "making of FFVI" article, Kitase revealed that Alfred Hitchcock's "The Man Who Knew Too Much" as well as other suspense films were used as inspiration to create the tension of the Opera sequence, in which the player is made aware of coming trouble but the actual cast of characters are oblivious to the danger they are falling into.

    293. In the same interview as #292, Kitase mentions that he feels that VI was the turning point of FF where future installments began to focus more on characters and their struggles.

    294. Kitase considers the train cart sequence where the party escapes the MagiTek lab to be one of the few disappointing moments for him as the tech just wasn't there to make the sequence as enthralling as the team had wanted.

    295. Kitase mentioned that his role as director in the game was to balance out the various stories the other designers had created, but admits that he may have failed in this regard as he feels Celes and Kefka's roles actually grew more important to the story than originally planned.

    296. The main reason why all the cast play slightly differently was to instill into the player a sense that they were unique individuals, to comply with the central theme of the games development being "a cast of main characters". This is also why the developers tried new mechanics in order to blend seamlessly the characters story and gameplay, citing Gau's story and his method of play working together as a cohesive whole.

    297. Kitase says the Opera sequence is his favorite part of FFVI and the scene he's the most proud of putting together.

    298. According to Kitase, Japanese fans initially struggled with the thematic changes VI introduced to the FF series compared to the earlier installments that dealt with recurring mythos like the four elemental crystals and the more high fantasy settings. Despite that, the opening sequence was very well received.

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