271. Who gets the most dialogue in the game? Locke Cole of course, except in the World of Ruin where Terra and Celes have the most.
272. Guess who else actually has stats? Maduin, Terra's papa actually has some pretty impressive stats and some Sprint Shoes permanently equipped on.
273. According to early screeshots of VI, Maduin was originally meant to be the Frozen Esper discovered in Narshe.
274. Darill was created by Tetsuya Nomura if his sketch pad has any say in the matter..
275. As it currently stands, FFVI has the most canonical changes between the Japanese and English release in the series. By which I mean name changes and certain fan naming has been accepted as canon.
276. The Nintendo Power guide for VI mentioned the three tiers fought before Kefka were rematches with the Warring Triad which is never made clear in the Japanese version, but years later, the FF 25th Anniversary Ultimania dubs the three tiers as the "Statue of the Gods".
277. Speaking of the final tier, the reason why none of the pieces disappear is because the sprites are actually part of the background and there is no alternate background pick depicting defeated parts.
278. According to the game code, getting beat by Kefka's forces during the seige on Narshe was meant to play a scene where Kefka would retrieve the Frozen Esper. It's unknown why it was removed.
279. The opening raid on Narshe has been alluded to twice in later installments. When XIV introduced Magitel Armor Mounts, the preview trailer recreated the opening segments with a Terra stand in and a remix of her theme. In Type-0, the mission requiring the party to cross a snowfield in Magitek Armor was meant as an allusion to VI.
280. According to the early Japanese Guide Books, the events of the World of Balance detail the Third Gestahlian Campaign with the first and second campaigns taking place 18 and 8 years prior respectively.