They're all terrible.
The Forest Temple in OoT was especially terrible.
I honestly don't consider it that bad. The platform sections can be a bit annoying if you lack patience but it really wasn't all that bad.
Most of FFII's dungeons are terrible: bland environments, unnecessarily long, one of the highest encounter rates in the series, and rooms that have a 20% chance of having a treasure chest (which you probably can't carry because the inventory system in this game is criminal) and the other 80% is an empty room that transports you right in the middle for inexplicable reasons and has even higher encounter rates than normal. Yeah no thank you, there's old school hard and then there's that bulltrout. Special mention goes to Deist Cave for forcing you to go through it twice, and Tropical Island, which feels completely unnecessary to the plot and and just serves to prolong the game.
FFXIII: Uninspired and Lazy Dungeon Design The Game. Special mention for it's slightly less awful grandfather Xenosaga Episode II. Also special mention goes to FFX which layed the foundation for both game's terribly linear tube design.
Highfort from Breath of Fire 2, this dungeon is a nightmare if you are like me and felt Sten was a poor man's red mage who deserved to stay home and never brought him along; only to learn he has a solo boss battle and will force you to be stuck in this lousy dungeon for hours while you drag his crippled monkey ass through it.
Mother smurfing Steam Wood from Brave Fencer Musashi. Combine the worst platfroming aspects of the Babel Tower from Xenogears and add a time limit to it. Still doesn't sound bad to you? Well the game will let you do it all over again except throw even worse obstacles to try to get around and reduce the time limit to the point you have to perform the whole thing flawlessly if you hope to pass.
FFIV:TAY - the final dungeon... Just so... long... It's like Tokita felt the final dungeon gauntlet in FFIII was too easy.
Deep Jungle (Tarzan's World) from KH1, confusing layout with upper area that will easily knock you to lower stages if you fall? Check. Trickly swinging rope mechanics that often require a song and prayer to land on that are the result of falling back down to the lower areas? Check. Confusing map layout that makes Wonderland confused? Check? Worst 3D camera for platforming that loves to reverse back to default view while you're in mid-jump and reverses controls on you while doing so if your hand is still on them? Check.
Also while I'm discussing Kingdom Hearts 1, Atlantica. Say what you will about KH2 turning it into a musical rhythm game, that is a far cry better than a world that changes the control scheme on you and again conspires with the game's awful camera and targeting system to make sure every enemy on the screen gets their turn at a free shot on you. smurf Atlantica and it's underwater controls.
I'll probably think of more later.
True beauty exists in things that last only for a moment.
Current Mood: And it's been a long December and there's reason to believe. Maybe this year will be better than the last. I can't remember all the times I tried to tell myself. To hold on to these moments as they pass...
The Shadow Temple was pretty damn obnoxious. I can't remember anything about the Water Temple except the metal boots and Shadow Link, so I'm just going to assume I blocked it out.
If there was a way to take the Iron Boots on and off without having to go to the menu every time, the Water Temple wouldn't have been nearly as annoying. For what it is, I don't even hate it. I actually kind of like it (except the boss). But those damn boots.
As much as I hate the Shadow Temple, I do really enjoy Bongo Bongo. Very fun fight. Spirit Temple is my favorite, though.
honestly, i thought the water temple was the most fun... though i only got that far in the 3ds version so yeah. the spirit temple is kind of forgetable to me though, and forest and fire were kind of boring. Fire being the worst. i liked the white things in Shadow temple though they were funny, even ln the N64 graphics.
but the worst dungeon was Dodongo cavern. that one was boring as hell.
I don't know if it is the the worst, but I really had a bad time with the Xenogears last dungeon.
>>Am willing to change opinions based on data<<
I loved the Forest Dungeon in OoT!
Also, I'm surprised no one has mentioned Tartarus from Persona 3 yet. I personally don't mind it, but a lot of people I know were really tired with how long and repetitive it was. I reallly don't think it was a good idea to give a game only one single actual dungeon.
Am I the only one who hates going into the fade in any Dragon Age game? What kind of trout were they smoking to come up with the fade design. It's not difficult, but it makes me not want to play past that point in the games. I usually just rush through as fast as possible so it's done.