Quote Originally Posted by Bolivar View Post
Quote Originally Posted by Wolf Kanno View Post
Quote Originally Posted by Forsaken Lover View Post
Why even make this thread, Wolf? We both know the answer.

I honestly don't consider it that bad. The platform sections can be a bit annoying if you lack patience but it really wasn't all that bad.
Honestly, as long as you are patient and know to get into a fight before making a jump, this section of the game isn't too difficult. If want really wonky 3D platforming I'd point you to the Sega Saturn.

Quote Originally Posted by Vermachtnis View Post
Eridanus. ERI-smurfING-DANUS from Strange Journey. It's a literal hedgemaze-labyrinth with pitfalls and teleport puzzle thrown in for good measure. And this is part of the game where the gloves come off and the random encounters start kicking your ass and they don't have any weaknesses to take advantage of.
Oh man, Strange Journey. Yeah those dungeons can lead to rage quitting pretty quickly but I honestly found them so refreshing after what feels like ages of lackluster dungeon design in the genre. With that said, it took me ages to beat this game because I would get fed up with them. I feel Sector Grus was the worst though, invisible doorways, teleporting, pitfalls, and random encounters designed to get you prepped for the final sector.