Quote Originally Posted by Mirage View Post
Quote Originally Posted by Wolf Kanno View Post
Quote Originally Posted by Mirage View Post
Why so many jrpgs only dare to scratch the surface of serious matters
stuff
Keeping within certain cero rating limits is fine, but it is possible to make different cuts for different areas. SE for instance has done so in the past, just not in our favor. I also don't think you'd need ESRB M or PEGI 16 in order to let a sprite guy hit a sprite girl. T or 12 might have been enough.

Japanese developers should also recognize that even if there might be fewer adult japanese players, you can't really survive on japanese sales alone, at least not if you want to make home console title. Even if japanese companies consider games a youth market, is this actually what the gaming market in japan looks like, or is it just an incorrect assumption on their part? Also where does "youth" end for them? At 18, 25? I'm sure 25 year olds would be able to appreciate a more serious storyline. Maybe even 22 year olds would.
It's not a matter of them enjoying it or not. In Japan, you finish school and spend the rest of your life at work. From morning to evening all you do is work, go to bars with work colleagues and commute. You really don't have time for games when you're part of that kind of model.