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Yeah, DA: II had the most fast-paced combat. Even with the inclusion of move to point, it is probably slightly less tactical than DA: O, though it still retains deep tactics (unlike DA: I) and I like that each companion has their own unique skill tree.
If you ask me, DA: I is a decent compromise between action and tactics (though I do appreciate those who preferred Origins-style), but I really wish they kept in the gambit tactics, the lack of them hurt combat in DA: I.
And I'm divided whether or not the 'you can only have eight abilities' helped or hindered.
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