So there were a group of Let's Players I really liked from a few years back. They don't do LPs anymore but they were great. Anyway, like most LP'ers do, they went off on tangents about other stuff because they're friends and friends tend to get sidetracked by other discussions.
I'll always remember this. One of them was talking about how he beat one of the new, more fashionable Persona games. I don't know which one. Then the other guy was like:
Guy #1 "did you get the true ending?"
Guy #2 "I fought the giant eye guy."
Guy 1:"Then you didn't get the true ending."
Guy #2: "WHAT?"
Guy #1: "You got the good ending but not the true ending."
Guy #3: "Wouldn't the true ending be good?"
Guy #2: "I thought it was pretty good."
Guy #1: "But you didn't get the true ending at all."
Guy #2: But what the hell was I supposed to do?"
Guy #1: "You gotta go back and talk to your buddies and say something like "I'm not happy with the way things turned out." Then you get a whole new dungeon and boss and true ending."
Guy #2: "That's crap."
Coupled with all the XIII-2 talk, and remembering FFX-2, I've become most displeased with the entire concept of "True" Ending. It implies that, by beating the game normally, you are still a failure and inept. You bought the game, you beat the game, but you suck and did it wrong anyway. How the hell is a good ending not the true ending? Give me a break.