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FFVII - It's between Cloud's Flashback and the submarine challenge. I didn't like either, and the submarine challenge really confused me: how I sunk the sub when I played it I have no clue.
FFX - Minigames. If any of the mini-games don't count as a moment, then I guess the Bevelle trials were pretty boring. And the Mi'hen Highroad. And Mt. Gagazet. Basically, any corridor.
FFXII - The Pharos gets a mite confusing and taxing to get through, and the Great Crystal. I loved the concept of both, but they dragged.
FFXIII - The corridors again, but at least they were pretty corridors. Beyond that, The Vile Peaks lasted just a bit too long, and any battle with just Sazh and Vanille (particularly when Sazh does not know Commando) is a lesson in tedium.
FFXIII-2 - Academia 500-AF gets really frustrating. As is attempting to get the Lucky Coin Fragment.
FFXIII: LR - The Dead Dune's main story-line and those blasted time doors and Skeletons.
Last edited by Formalhaut; 07-29-2015 at 03:12 PM.
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