FF: Elfland and the whole quest to wake up their Prince. I generally don't care for chain of deal type quests unless they are mercifully short (which this isn't) and it's the game's first real difficulty spike with some of the more obnoxious early dungeons/enemies and when everything becomes absurdly expensive.

FFII: Hunting down the Masks for the Ultima spell. Mostly feels like the devs trying to make the game last longer than needed and it involves two of my least favorite dungeons.

FFIII: Goldor's Mansion and the Cave of Shadows, while neither dungeon has issues with boss battles, the random encounters in both of these dungeons are obnoxious, the game has a high encounter rate, and one dungeon makes it worth your while to explore with a lousy thief, while the other is a maze of the most annoying kind.

FFIV: The Underworld, while it has it's high points: Rubicante, Calcabrina, Land of Summons, and Sylph Cave. Again, this part of the game feels less like progressing through a story and more of the devs trying to milk another ten hours into the game.

FFV: Probaby some of the early sections of the game. You know Bartz party is fated to fail so it kind of kills some of the suspense and by the time you unlock some of the final sets of jobs, you'll be spending your time leveling them in the better second world.

FFVI: Probably recruiting Sabin on Mt. Koltz, it's an overused Kung-fu story arc, the dungeon is pretty bland and the boss battle is a gimme if you know what you're doing. It also just feels a bit out of place in the narrative.

FFVII: Probably the whole Large Materia Quest as I still feel like it's one giant plothole that does more damage to the player's perception of the party than any good. It's not helped that Barret and the Fort Condor segments are pretty underwhelming in terms of emotional pay-off.

FFVIII: Esthar, I just feel like the plot gets crazier the moment you reach it and everything dealing with it involves some of the more annoying segments of the game. I like to think it's the point where Nojima gave up on making the plot sensible.

FFIX: When your party heads towards the Outer Continent. Sure Vivi gets some strong moments in the Black Mage village but Eiko isn't as interesting as I would like her to be and we've lost the more interesting and entertaining Steiner and Freya until Disc 3.

FFX: Everything between reaching Luca until you reach Zanarkand. Yes, I'm aware that is almost 80% of the game.

FFXI: Leveling up until you get sub-jobs and can finally get people besides friends to finally go questing with you... unless your main was thief.

FFXII: Having to listen to haters whine about Vaan, Penelo, and the Zodiac Spear.

FFXIII: Chapters 1-3, 10, and 12-13. Chapter 10 is completely pointless and really should have been edited out because absolutely nothing important happens in it. the other five chapters are dragged out so long despite very little happening in any of them that they could have all been edited down to two chapter top, one for the beginning and the other for the ending.

FFXIV: Having to listen to my drinking buddy bring this game up every ten minutes in any conversation we have anymore. I get it, the game is amazing and you love it, can we get through a conversation about video games, story telling, and game design without you talking about XIV, Yoshi-P and you're future plans to marry both of them.