I didn't like that movie as a child. Why would I like it now in my FF game?
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You're missing the point. You're focusing on not enjoying the experience of watching other people have fun in Chitty Chitty Bang Bang. Put yourself in Chitty Chitty Bang Bang. Speeding down the roads, taking off and flying through the sky, swirling through clouds making them into whippy ice-cream. Laughing and giggling whilst you do barrel rolls, the tickle in your stomach as you sharply descend from the heavens.
Chitty Chitty Bang Bang is the bomb. You know it.
It seems we aren't going to see ARPG route guys.
"They’re not opposed to making changes to the battle system, just working on the direction they want to take things.
Normally when you remake something like that it turns into more of an Action RPG but they want to retain the feeling of FFVII while pursing different ways of surprising you."
It came from an interview with several AAA Japanese developers I linked in the general gaming forum, but this bit seemed pertinant to post here.
It's just gonna be a first person shooter instead for REASONS
There's going to be about as much gripe on this game as there was the entire 13 series. You're going to hear people tell you that the original is better.
I don't mind if they want to do something a bit different with the battle system but they need to find a way to retain all of the 'moves' you can perform during a fight. So I expect a full range of summons (from Choco/Mog to KOTR), magic spells, steal, sense, enemy skills, mine, 4x-cut, morph etc...
Unfortunately I doubt I'll get this because I don't know how all that can be implemented into a non-turn-based system.