Quote Originally Posted by Dr Unne View Post
Honestly I'd play a 120 hour FF7 point-and-click adventure with no combat and be happy, if it's presented in the same style as the trailer video. I'm excited to revisit the world, not sit around for hours holding down the button for Attack again.
This is a very interesting concept actually and I'd be up for playing that.

I do think FFVII suffered from too much mind-numbing combat. In my current LP I've simply cut a hell of a lot of random encounters out as it's all very repetitive. Take two steps, oh, the same monsters I just fought, better spam more Matra Magic/Beta/Magic Breath at them until they go away. A couple of alternatives I would suggest would be no more random encounters, but instead each dungeon having perhaps 1 to 5 really memorable encounters that last longer and make you think and be more tactical.

Going off on a tangent here, the Final Fantasy with the most tactical and challenging combat that I can think of is actually Record Keeper, the mobile title. You have a party of five and only two abilities per character. All bosses will have some weakness or attack pattern and you have to choose your abilities accordingly. The boss is weak to Slow and casts a lot of magic so do you bring Slowga to give you more time to finish it off or do you bring Carbuncle to get reflect set up? The boss is weak to magic but then you only have limited uses - so do you bring Vivi and try to blitz it quick or do you bring someone like Sephiroth who can just attack indefinitely? Good (and free) game and chock full of nostalgia, you should all get it. Or don't, it'll take over and ruin your life.