I know one thing about Japanese business culture and that is company loyalty is a HUGE deal over there. You basically want your kid to get into a good school, so they can get into a good college, and get recruited by a good company so they are set for life. Employees do their work and are promised a steady paycheck benefits and a chance for promotion and all they need to do is work for them until retirement. Getting a job in Japan isn't as much of struggle as getting into a proper and reputable school because Japanese workers tend to stay loyal to their company once they land the job. It's one of the key reasons why journalist have been worried about the gaming industry because so many reputable designers are quitting their companies is a bit alarming because culturally, it's unheard of, unless the person royally screwed up and had to quit (Gunpei, Sakaguchi, Tanaka).
One article I read talked about how the Indie Game development scene in Japan is nothing like the West because a) they tend to be funded by established game companies who use it as a recruiting format, and b) because most up and coming Japanese designers stick to the old formula of just landing a job in an established company because starting a start-up company in Japan's almost oligarchy business world is considered throwing your future away. I feel this is part of the reason why so many former game designers tend to shift more of their focus towards the West because it is an easier market to get your foot in the door on this side of the Pacific than over there. I'm expecting Kojima will either form a company and use Kickstarter for funding like Inafune, go freelance and work for other companies as a freelance designer like Matsuno, or build his own company but ally with one of the big 3 console companies to fund their projects like Mistwalker does.





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