Ah, Heroes III. That names brings back so many fond memories of my childhood. Believe it or not, this game was insanely popular in Poland back in the day, and with good reason! It blends strategy game and RPG elements in a way that is compeling, deep and complex. And yet, I'm kinda too dumb for strategy games, so I never completed the campaigns...
That changes now, however.
You see, my wife has discovered this game only recently and she has already beaten all the base game campaigns. Not only has her playing the game rekindle my interest in it, I caNNOT LOSE TO YOU ANIA!!!!
So anyway, what even is Heroes III?
Developed by 3DO, Heroes of Might and Magic III is a strategy game with RPG elements that is part of the quite popular Might and Magic series. I have never played other Might and Magic games aside from the Heroes series. I'm pretty sure they're RPGs.
Anyhoo, the plot - it goeth thusly. The world of Might and Magic is actually on a distant planet, and the medieval setting is because it takes place years after humans have come here and had to battle some other races. So in a way it's a fantasy setting but with a sci-fi twist, with devils and stuff like that being actually alien invaders. How cool is that?
In Heroes I you take control of one of four factions - the Knight, the Barbarian, the Sorceress or the Sorcerer. The canon option is actually the Knight - Lord Morglin Ironfist.
This guy.
I'm saying he's the canon option because his victory leads into Heroes II. So, if I remember correctly, Ironfist is actually from Earth. He gets transported to the medieval-ish world of Enroth and takes part in a war between the factions to dominate the country. Canonically, he is victorious, and despite his name, rules the country as a pretty swell king.
Heroes II takes place right after the king kicks the bucket. Actually, the full title of the game is "Heroes of Might and Magic II: Succession Wars." Yeah, I think you know where this is going. Ironfist had two sons - Roland and Archibald. The game itself calls Roland "the good one" and Archibald "the less good one".
Oh boy, oh boy! I wonder which one is which! Who could it be!
So in Heroes II you get two storylines to chose from and Roland (surprise, surprise) is the canon route. So he defeats his brother (I think he banishes him) and becomes the new king of Enroth.
Sadly, I never beat Heroes I and II. They were certainly fun games, but not only were they impossible to play on modern computers (they just keep crashing for some reason), they have such ridiculous difficulty spikes that I just quit. Heroes III is where the series got much more balanced and grew its proverbial beard.
So now we move on to Heroes III!
Heroes of Might and Magic III: The Restoration of Erathia is the full title. What is Erathia, you ask? It's another country on this world. The central character in this game is actually Catherine Ironfist - Roland's wife, who is the daughter of the king of Erathia, Lord Nicolas Gryphonheart. The game begins with her coming back to her home country to visit her father. She has a bad feeling.
Behold the glory of late 90s CGI.
She's got noodles for hair, I swear to God.
Catherine: I beg your pardon?
Oh, uh, sorry.
Catherine: Hmph.
So, before we start the first campaign, a bit of an explanation is due, I think. Remember how I told you the original game had four factions? II had two, but each of them had three types of castles. In Heroes III there are eight (nine if you count the Armageddon's Blade expansion), and we will play all of them! They are as follows:
Castle. The might (physical battler) heroes are knights, while the magic heroes are clerics. It lets you recruit various human military units and angels. It's pretty well rounded with pretty good units all around, with Archangels being one of the most popular units in the game.
Inferno. Here we have some demonic units. It's actually probably the lamest castle, with very few useful units and no gimmicks to speak of.
Tower. This faction is focused on magic. You can build your mage guild really high and all the units are pretty strong. Golems are resistant to magic for example, and mages employ some long-range attacks. Speaking of mages, here's another glorious screenshot from the opening scene:
Rampart. This one is my personal favorite. Here you can recruit elves, unicorns - nature-y units. Elves are really great archers, and then there's gimmicky units like ents that move super slow but hit like a truck. You also get access to Gold Dragons, which are pretty dang strong!
Dungeon. This faction has strong magic and really powerful units, but there's a downside - they're all really expensive. It also has Black Dragons which is super neat.
Necropolis. If you like the Undead - this castle is for you. The units are mostly pretty cheap and may seem unremarkable, but their strength really lies in numbers. Not only does this castle produce the units most efficiently, all heroes from this castle know the Necromancy skill, allowing them to resurrect fallen enemies as skeletons for their own armies. One mission even has you collect 2500 skeletons.
Stronghold. There's very little magic here, but you get a wide array of physical fighters. There is no magi hero from this town - only the might Barbarian. There's orcs and goblins and cyclopses. Pretty fun town, IMO.
Fortress. This one is gimmicky. The individual creatures may not be too strong but they all have special skills. It's difficult to master, so to speak.
Conflux. They added this one in the expansion. It's kinda weird. The elementals, which have so far been powerful neutral-aligned enemies, are now basic units here. So there's that
Phew! So that's it for an introduction. It's late over here, but I promise you, I have tons of content already screencapped for the game, so I'll come back to you tomorrow morning to show you how me and my main hero Christian explore the first map of the first campaign
Christian: I can hardly wait!