This funny little exchange in 'The Rant Thread' (where else!) got me thinking about the mechanics behind video game romances.
With the games I play, I'm exposed to romances quite a lot. BioWare does them quite a bit, like in Mass Effect and Dragon Age. Like Fynn said, Visual Novels are a veritable treasure trove of sometimes questionable romance stories between five or six Japanese schoolgirls, which may or may not involve tentacles. Where was I again?
Romances in Video Games can be very good. BioWare has definitely improved in this regard, going from a fairly labored attempt in Mass Effect and Dragon Age: Origins with limited choice, to more varied options in later sequels. Visual Novels are well known for allowing anything under the sun to be the object of desire. When done well, romances really work in story-driven games.
Thing is though, these romances often involve mechanics that attempt to mimic love in the real world. So in Mass Effect and Dragon Age, if you keep saying the 'right things' to a certain person, you can initiate the romance. It's more explicit in Dragon Age: Origins and Dragon Age 2 where you can literally track by numbers how well you're doing. The Fable series may be the worst at this, with townspeople literally throwing themselves at you just by maxing their bar.
Or in The Sims. I love the series, but romance in that game essentially boils down to: repeat friendly interactions, once bar is sufficiently full, kiss".
I may be judging too harshly. These are games, so naturally in the coding romances do have to be programmed. But I do leave these games slightly cold. Some romance stories in a video game just feel mechanical (just like in real life! )
Case in point: the first Witcher game. In this game, you can have sexual encounters with over twenty women, which at the end give you a rather sexualised card in a really strange variation of the "gotta catch em' all!" Pokemon tagline.
So I suppose I have two questions. Firstly: are video games a good vessel in which to hold romance options in the first place, and of course, do you like romance options in games. Second: how can romance options in video games be done more... naturally, I guess? Is it even possible to?