Read my example about Metal Gear Solid V.Five Nights at Freddy's cost how much to make and made how much? Minecraft cost how much to make and made how much? If you do a Square-Enix and spend millions on hi tech graphic engines that consumers aren't interested in, yes, you will lose money. It's simple supply and demand and yes companies will lose money if they put out poor products. Likewise you're seeing a growing consumer backlash to companies employing these practices.To anyone who thinks that, I'll point to all the threads about game developers going out of business, games bombing horrifically after years of development, etc.
No, they're not. As I've said, I could buy a game on the day of launch at full price, the same price as someone who has pre-ordered. Therefore the bonus is not included in the price of the game.Do I like pre-order bonuses? Yeah - they're included in the base price of the game.
You can say "Ah but you should've pre-ordered". Nonsense. There is no benefit to the customer to reserve a copy of any game (rare collector's editions notwithstanding). They're not going to run out of copies, especially with digital distribution. A sensible consumer would wait until journalists and critics they trusted had got their hands on it and provided a review score to make sure it's not a piece of trout. I would point you in the direction of many Triple A games which have released in an awful and buggy state - Assassin's Creed Unity and Arkham Knight are two examples in the past twelve months. Indeed, the new Tony Hawk game got released this week and is an unplayable piece of trout. Pre-Orders mean that game developers have no incentive not to do this trout. They've already got their money and can release a buggy piece of crap and then patch it weeks later. It's unacceptable.
Educate yourself:




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