Zidane's Skills
What's That!?
Soul Blade
Annoy
Sacrifice
Lucky Seven

Garnet's Wht Magic
Panacea
Berserk
Confuse

Steiner's Sword Art
Darkside
Lai Strike
Power Break
Armor Break
Mental Break
Magic Break
Charge!
Thunder Slash (Glitched)

Vivi's Blk Magic
Poison

Freya's Dragon Techniques
Dragon Breath
White Draw
Luna
Six Dragons

Quina's Blu Magic
Goblin Punch
Lvl. 3 Def-Less

Eiko's Summons
Millenial Decay
Diamond Light
Emerald Light
Pearl Light

Amarant's Spare Change


IX was the first to expand the predetermined job classes (Well VI sort of), and it ended up having a ton of abilities in the game that came out useless or near useless to me. Steiner has the most out of anyone. I used Minus Strike a little bit in the beginning of each playthrough, but it's quickly forgotten after Dali and I don't touch them again until he learns Stock Break. The Breaks outside of Stock Break have terrible accuracy. When they were making X it looked like they realized this and put emphasis on them making them some of the best abilities in the game.