Originally Posted by
Sephex
stuff
Thanks for these! I am now using some myself!
Originally Posted by
Karifean
Originally Posted by
Mister Adequate
Without wishing to necessarily absolve the game, that is entirely deliberate and indeed part of the point of that route - you're
supposed to question whether it's worth it. sans makes this pretty explicit in the Last Corridor on this route, and
(SPOILER)his whole gambit is exactly the same; to make you give up out of annoyance.
See the ironic thing here is that
(SPOILER)the Sans boss fight is not annoying or unfun at all, in fact it's the one part of the game I'm considering having a save game right before so I can redo it whenever I want. Because it's damn fun to fight him.
And, well,
(SPOILER)I don't care much if it's intended or not; I consider it bad design either way. The only justification I can imagine for intentionally boring the player is if there's a payoff for it that absolutely requires the player to have been bored for it. Genocide Route would have worked equally well (for me at least) if you cut out the boredom of grinding. Hell it doesn't even touch upon the whole thing being a time-intensive grind.
I can understand that and as I said, I wasn't necessarily trying to absolve the game of it - it might be a deliberate choice that doesn't work, that is a reasonable conclusion to draw. It is also in no way a factor in my decision to
(SPOILER)never do a Genocide Run - that is the result of the ending to the True Pacifist Run I got.
Speaking of which,
(SPOILER)Can we talk about just how incredibly moving the True Pacifist ending is? I never thought Flowey would become such a moving and powerful character, but god damn if I don't desperately want a way to do it all again to restore Asriel. Whilst his story and all is sad enough, what really hit it home for me is when it was pointed out that Asriel Dreemurr, even as God of Hyperdeath, is completely what Asriel Dreemurr, little kid, thinks is cool and awesome - his mom, stars, and rainbows. Even after everything, even in that form, even with that power, he really is just a scared and hurt little kid.
UT did something I didn't honestly think I'd ever see a game do - it made me, with complete happiness, intend to never play it again. The game is done. It is over. I have completed it to my satisfaction and
(SPOILER)the game's structure and metaphysics means I could never bring myself to take that all away from them. I care about these idiots more than the most detailed, convoluted game with the best voice acting and photorealistic graphics.